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Searched refs:model_rotated (Results 1 – 3 of 3) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/
H A DCollisionModel_contents.cpp481 bool model_rotated, trm_rotated; in ContentsTrm() local
515 model_rotated = modelAxis.IsRotated(); in ContentsTrm()
516 if ( model_rotated ) { in ContentsTrm()
536 if ( model_rotated ) { in ContentsTrm()
552 if ( model_rotated ) { in ContentsTrm()
575 if ( trm_rotated & model_rotated ) { in ContentsTrm()
584 } else if ( model_rotated ) { in ContentsTrm()
H A DCollisionModel_translate.cpp769 bool model_rotated, trm_rotated; in Translation() local
817 model_rotated = modelAxis.IsRotated(); in Translation()
818 if ( model_rotated ) { in Translation()
827 if ( model_rotated ) { in Translation()
868 if ( model_rotated ) { in Translation()
913 if ( model_rotated ) { in Translation()
929 if ( model_rotated ) { in Translation()
937 if ( trm_rotated & model_rotated ) { in Translation()
946 } else if ( model_rotated ) { in Translation()
1050 if ( model_rotated ) { in Translation()
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H A DCollisionModel_rotate.cpp1257 bool model_rotated, trm_rotated; in Rotation180() local
1310 model_rotated = modelAxis.IsRotated(); in Rotation180()
1311 if ( model_rotated ) { in Rotation180()
1337 if ( model_rotated ) { in Rotation180()
1389 if ( model_rotated ) { in Rotation180()
1417 if ( model_rotated ) { in Rotation180()
1443 if ( model_rotated ) { in Rotation180()
1492 if ( trm_rotated & model_rotated ) { in Rotation180()
1501 } else if ( model_rotated ) { in Rotation180()
1599 if ( model_rotated ) { in Rotation180()