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Searched refs:model_view_matrix (Results 1 – 25 of 40) sorted by relevance

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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/
H A Darmature_sphere_outline_vert.glsl23 mat4 model_view_matrix = ViewMatrix * model_mat;
24 mat4 sphereMatrix = inverse(model_view_matrix);
31 vec3 cam_ray = (is_persp) ? model_view_matrix[3].xyz : vec3(0.0, 0.0, -1.0);
67 vec4 V = model_view_matrix * vec4(cam_pos0, 1.0);
69 vec4 center = ProjectionMatrix * vec4(model_view_matrix[3].xyz, 1.0);
H A Darmature_sphere_solid_vert.glsl22 mat4 model_view_matrix = ViewMatrix * model_mat;
23 sphereMatrix = inverse(model_view_matrix);
30 vec3 cam_ray = (is_persp) ? model_view_matrix[3].xyz : vec3(0.0, 0.0, -1.0);
76 vec4 V = model_view_matrix * pos_4d;
/dports/graphics/colmap/colmap-3.6/src/ui/
H A Dmovie_grabber_widget.cc124 view_data.model_view_matrix = matrix; in Add()
194 QMatrixToEigen(view_data_[table_->item(0, 0)].model_view_matrix) in Assemble()
212 QMatrixToEigen(view_data.model_view_matrix).cast<double>(); in Assemble()
292 const Eigen::Matrix4d model_view_matrix = in UpdateViews() local
293 QMatrixToEigen(view_data_.at(item).model_view_matrix).cast<double>(); in UpdateViews()
296 RotationMatrixToQuaternion(model_view_matrix.block<3, 3>(0, 0)); in UpdateViews()
297 image.Tvec() = model_view_matrix.block<3, 1>(0, 3); in UpdateViews()
H A Dmovie_grabber_widget.h56 QMatrix4x4 model_view_matrix; member
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/geometry/
H A DGeomUtils.h175 const real model_view_matrix[4][4],
203 void fromWorldToCamera(const Vec3r &p, Vec3r &q, const real model_view_matrix[4][4]);
263 void fromCameraToWorld(const Vec3r &p, Vec3r &q, const real model_view_matrix[4][4]);
H A DGeomUtils.cpp663 void fromWorldToCamera(const Vec3r &p, Vec3r &q, const real model_view_matrix[4][4]) in fromWorldToCamera()
665 fromCoordAToCoordB(p, q, model_view_matrix); in fromWorldToCamera()
687 const real model_view_matrix[4][4], in fromWorldToImage()
692 fromWorldToCamera(p, p1, model_view_matrix); in fromWorldToImage()
730 void fromCameraToWorld(const Vec3r &p, Vec3r &q, const real model_view_matrix[4][4]) in fromCameraToWorld()
733 model_view_matrix[0][3], in fromCameraToWorld()
734 model_view_matrix[1][3], in fromCameraToWorld()
735 model_view_matrix[2][3], in fromCameraToWorld()
740 q[i] += model_view_matrix[j][i] * (p[j] - translation[j]); in fromCameraToWorld()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/outofcore/include/pcl/outofcore/visualization/
H A Dcamera.h86 setModelViewMatrix (const Eigen::Matrix4d &model_view_matrix) in setModelViewMatrix() argument
88 model_view_matrix_ = model_view_matrix; in setModelViewMatrix()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dscene-terrain.cpp298 LibMatrix::mat4 model_view_matrix(view_matrix * model_matrix); in setup() local
300 LibMatrix::mat4 normal_matrix(model_view_matrix); in setup()
306 priv_->terrain_renderer->program()["modelViewMatrix"] = model_view_matrix; in setup()
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dscene-terrain.cpp306 LibMatrix::mat4 model_view_matrix(view_matrix * model_matrix);
308 LibMatrix::mat4 normal_matrix(model_view_matrix);
314 priv_->terrain_renderer->program()["modelViewMatrix"] = model_view_matrix;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/graphics/glslang/glslang-11.7.1/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/
H A Dhlsl.gs-hs-mix.tesc3 float4x4 model_view_matrix;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dhlsl.gs-hs-mix.tesc.out16 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
309 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
321 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
333 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
391 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
417 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
710 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
722 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
734 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
792 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dhlsl.gs-hs-mix.tesc.out16 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
309 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
321 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
333 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
391 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
417 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
710 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
722 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
734 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
792 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/
H A Dhlsl.gs-hs-mix.tesc.out16 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
309 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
321 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
333 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
391 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
417 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
710 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
722 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
734 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
792 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.gs-hs-mix.tesc.out15 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
400 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
412 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
424 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
482 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
510 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
895 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
907 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
919 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
977 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.gs-hs-mix.tesc.out15 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
400 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
412 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
424 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
482 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
510 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
895 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
907 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
919 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
977 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row…
[all …]

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