/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/ |
H A D | armature_sphere_outline_vert.glsl | 23 mat4 model_view_matrix = ViewMatrix * model_mat; 24 mat4 sphereMatrix = inverse(model_view_matrix); 31 vec3 cam_ray = (is_persp) ? model_view_matrix[3].xyz : vec3(0.0, 0.0, -1.0); 67 vec4 V = model_view_matrix * vec4(cam_pos0, 1.0); 69 vec4 center = ProjectionMatrix * vec4(model_view_matrix[3].xyz, 1.0);
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H A D | armature_sphere_solid_vert.glsl | 22 mat4 model_view_matrix = ViewMatrix * model_mat; 23 sphereMatrix = inverse(model_view_matrix); 30 vec3 cam_ray = (is_persp) ? model_view_matrix[3].xyz : vec3(0.0, 0.0, -1.0); 76 vec4 V = model_view_matrix * pos_4d;
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/dports/graphics/colmap/colmap-3.6/src/ui/ |
H A D | movie_grabber_widget.cc | 124 view_data.model_view_matrix = matrix; in Add() 194 QMatrixToEigen(view_data_[table_->item(0, 0)].model_view_matrix) in Assemble() 212 QMatrixToEigen(view_data.model_view_matrix).cast<double>(); in Assemble() 292 const Eigen::Matrix4d model_view_matrix = in UpdateViews() local 293 QMatrixToEigen(view_data_.at(item).model_view_matrix).cast<double>(); in UpdateViews() 296 RotationMatrixToQuaternion(model_view_matrix.block<3, 3>(0, 0)); in UpdateViews() 297 image.Tvec() = model_view_matrix.block<3, 1>(0, 3); in UpdateViews()
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H A D | movie_grabber_widget.h | 56 QMatrix4x4 model_view_matrix; member
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/geometry/ |
H A D | GeomUtils.h | 175 const real model_view_matrix[4][4], 203 void fromWorldToCamera(const Vec3r &p, Vec3r &q, const real model_view_matrix[4][4]); 263 void fromCameraToWorld(const Vec3r &p, Vec3r &q, const real model_view_matrix[4][4]);
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H A D | GeomUtils.cpp | 663 void fromWorldToCamera(const Vec3r &p, Vec3r &q, const real model_view_matrix[4][4]) in fromWorldToCamera() 665 fromCoordAToCoordB(p, q, model_view_matrix); in fromWorldToCamera() 687 const real model_view_matrix[4][4], in fromWorldToImage() 692 fromWorldToCamera(p, p1, model_view_matrix); in fromWorldToImage() 730 void fromCameraToWorld(const Vec3r &p, Vec3r &q, const real model_view_matrix[4][4]) in fromCameraToWorld() 733 model_view_matrix[0][3], in fromCameraToWorld() 734 model_view_matrix[1][3], in fromCameraToWorld() 735 model_view_matrix[2][3], in fromCameraToWorld() 740 q[i] += model_view_matrix[j][i] * (p[j] - translation[j]); in fromCameraToWorld()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/outofcore/include/pcl/outofcore/visualization/ |
H A D | camera.h | 86 setModelViewMatrix (const Eigen::Matrix4d &model_view_matrix) in setModelViewMatrix() argument 88 model_view_matrix_ = model_view_matrix; in setModelViewMatrix()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/ |
H A D | scene-terrain.cpp | 298 LibMatrix::mat4 model_view_matrix(view_matrix * model_matrix); in setup() local 300 LibMatrix::mat4 normal_matrix(model_view_matrix); in setup() 306 priv_->terrain_renderer->program()["modelViewMatrix"] = model_view_matrix; in setup()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/ |
H A D | scene-terrain.cpp | 306 LibMatrix::mat4 model_view_matrix(view_matrix * model_matrix); 308 LibMatrix::mat4 normal_matrix(model_view_matrix); 314 priv_->terrain_renderer->program()["modelViewMatrix"] = model_view_matrix;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/graphics/glslang/glslang-11.7.1/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/ |
H A D | hlsl.gs-hs-mix.tesc | 3 float4x4 model_view_matrix;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | hlsl.gs-hs-mix.tesc.out | 16 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 309 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 321 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 333 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 391 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 417 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 710 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 722 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 734 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 792 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | hlsl.gs-hs-mix.tesc.out | 16 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 309 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 321 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 333 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 391 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 417 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 710 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 722 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 734 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 792 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/ |
H A D | hlsl.gs-hs-mix.tesc.out | 16 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 309 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 321 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 333 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 391 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 417 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 710 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 722 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 734 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 792 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.gs-hs-mix.tesc.out | 15 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 400 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 412 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 424 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 482 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 510 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 895 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 907 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 919 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 977 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.gs-hs-mix.tesc.out | 15 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 400 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 412 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 424 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 482 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 510 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 895 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 907 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 919 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… 977 …uniform block{layout( row_major std140) uniform 4X4 matrix of float model_view_matrix, layout( row… [all …]
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