Searched refs:modellightcount (Results 1 – 1 of 1) sorted by relevance
4467 char modellightcount; in polymer_drawmdsprite() local4681 modellightcount = 0; in polymer_drawmdsprite()4734 modellights[modellightcount++] = i; in polymer_drawmdsprite()4849 … materialbits = polymer_bindmaterial(&mdspritematerial, modellights, modellightcount); in polymer_drawmdsprite()4852 } while ((++curlight < modellightcount) && (curlight < pr_maxlightpasses)); in polymer_drawmdsprite()4871 … materialbits = polymer_bindmaterial(&mdspritematerial, modellights, modellightcount); in polymer_drawmdsprite()4874 } while ((++curlight < modellightcount) && (curlight < pr_maxlightpasses)); in polymer_drawmdsprite()