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Searched refs:modesum (Results 1 – 2 of 2) sorted by relevance

/dports/games/critterding/critterding-beta12/src/scenes/entities/
H A Dbodyarch.cpp280 if ( mode <= modesum ) in mutate()
297 if ( mode <= modesum ) in mutate()
338 if ( mode <= modesum ) in mutate()
353 if ( mode <= modesum ) in mutate()
406 if ( mode <= modesum ) in mutate()
431 if ( mode <= modesum ) in mutate()
488 if ( mode <= modesum ) in mutate()
513 if ( mode <= modesum ) in mutate()
570 if ( mode <= modesum ) in mutate()
585 if ( mode <= modesum ) in mutate()
[all …]
/dports/games/critterding/critterding-beta12/src/brainz/
H A Dbrainzarch.cpp308 if ( mode <= modesum ) in mutate()
333 modesum += percentMutateEffectRemoveNeuron; in mutate()
334 if ( mode <= modesum ) in mutate()
372 modesum += percentMutateEffectAlterNeuron; in mutate()
373 if ( mode <= modesum ) in mutate()
512 modesum += percentMutateEffectAddSynapse; in mutate()
513 if ( mode <= modesum ) in mutate()
534 modesum += percentMutateEffectRemoveSynapse; in mutate()
535 if ( mode <= modesum ) in mutate()
559 modesum += percentMutateEffectAlterMutable; in mutate()
[all …]