Searched refs:mons_bennu_can_revive (Results 1 – 3 of 3) sorted by relevance
85 bool mons_bennu_can_revive(const monster* mons);
292 && !mons_bennu_can_revive(mons)) in _get_speak_string()
2197 && mons_bennu_can_revive(&mons)) in monster_die()3134 bool mons_bennu_can_revive(const monster* mons) in mons_bennu_can_revive() function