Searched refs:mons_char (Results 1 – 17 of 17) sorted by relevance
842 char32_t ch = mons_char(ke->monnum); in kill_lualc_symbol()851 ch = mons_char(mons_zombie_size(ke->monnum) == Z_SMALL ? in kill_lualc_symbol()855 ch = mons_char(mons_zombie_size(ke->monnum) == Z_SMALL ? in kill_lualc_symbol()859 ch = mons_char(MONS_SPECTRAL_THING); in kill_lualc_symbol()
395 g.ch = mons_char(mi->base_type); in _get_cell_glyph_with_class()397 g.ch = mons_char(stype); in _get_cell_glyph_with_class()603 g.ch = mons_char(stype); in get_mons_glyph()
1160 if (!(mons_char(type) & ~127) && arena::banned_glyphs[mons_char(type)]) in arena_veto_random_monster()1189 || !(mons_char(mg.cls) & ~127) in arena_veto_place_monster()1190 && arena::banned_glyphs[mons_char(mg.cls)]; in arena_veto_place_monster()
218 const unsigned glyph1 = mons_char(m1->type); in _sort_monster_list()219 const unsigned glyph2 = mons_char(m2->type); in _sort_monster_list()
870 (gc == you.pos()) ? mons_char(you.symbol) in screenshot()1136 cell->glyph = mons_char(you.symbol); in _draw_player()
338 char32_t mons_char(monster_type mc);
324 cell->glyph = mons_char(you.symbol); in _draw_level_map()
600 prefix += stringize_glyph(mons_char(m_type)); in _monster_menu_gen()
3366 description += stringize_glyph(mons_char(mon_owner->type)) + "..---->"; in _get_spell_description()3368 description += range_string(range, range, mons_char(mon_owner->type)); in _get_spell_description()
419 glych = mons_char(you.symbol); in _get_ray_glyph()
1597 char32_t mons_char(monster_type mc) in mons_char() function
7058 beam.glyph = mons_char(throwee.type); in _throw_ally_to()
366 unsigned char mons_char(int mc);
195 const int show_char = mons_char( mc ); in mons_is_demon()210 switch (mons_char( mc)) in mons_is_humanoid()329 unsigned char mons_char(int mc) in mons_char() function
546 *ch = ((object >= 297) ? mons_char(object - 297) : object); in get_ibm_symbol()2990 *ch = ((mnr >= 297) ? mons_char(mnr - 297) : object); // yeah in get_non_ibm_symbol()
130 env.map[i - 1][j - 1] = mons_char( mon->type ); in detect_creatures()
1755 const char show_char = mons_char( menv[mon].type ); in glamour_monsters()2337 if (mons_char(menv[mon].type) != 'S') return 0; in snake_charm_monsters()