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Searched refs:mons_class_can_pass (Results 1 – 6 of 6) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-abil.cc390 && mons_class_can_pass(MONS_SLIME_CREATURE, env.grid(*ai))) in _slime_merge()
430 return mons_class_can_pass(MONS_SLIME_CREATURE, env.grid(target)) in _slime_can_spawn()
535 if (mons_class_can_pass(MONS_STARCURSED_MASS, env.grid(*ai)) in _starcursed_split()
H A Dmon-util.h496 bool mons_class_can_pass(monster_type mc, const dungeon_feature_type grid);
H A Dmon-place.cc152 if (!mons_class_can_pass(mt, actual_grid)) in monster_habitable_grid()
2932 || !mons_class_can_pass(montype, env.grid(mg.pos))) in create_monster()
H A Dgod-abil.cc1809 if (mons_class_can_pass(MONS_HUMAN, env.grid(*ri))) in kiku_receive_corpses()
1824 bool square_is_walkable = mons_class_can_pass(MONS_HUMAN, env.grid(*ri)); in kiku_receive_corpses()
H A Dmon-util.cc4114 bool mons_class_can_pass(monster_type mc, const dungeon_feature_type grid) in mons_class_can_pass() function
H A Dmonster.cc313 return mons_class_can_pass(mons_base_type(*this), grid); in can_pass_through_feat()