Searched refs:mons_class_can_pass (Results 1 – 6 of 6) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-abil.cc | 390 && mons_class_can_pass(MONS_SLIME_CREATURE, env.grid(*ai))) in _slime_merge() 430 return mons_class_can_pass(MONS_SLIME_CREATURE, env.grid(target)) in _slime_can_spawn() 535 if (mons_class_can_pass(MONS_STARCURSED_MASS, env.grid(*ai)) in _starcursed_split()
|
H A D | mon-util.h | 496 bool mons_class_can_pass(monster_type mc, const dungeon_feature_type grid);
|
H A D | mon-place.cc | 152 if (!mons_class_can_pass(mt, actual_grid)) in monster_habitable_grid() 2932 || !mons_class_can_pass(montype, env.grid(mg.pos))) in create_monster()
|
H A D | god-abil.cc | 1809 if (mons_class_can_pass(MONS_HUMAN, env.grid(*ri))) in kiku_receive_corpses() 1824 bool square_is_walkable = mons_class_can_pass(MONS_HUMAN, env.grid(*ri)); in kiku_receive_corpses()
|
H A D | mon-util.cc | 4114 bool mons_class_can_pass(monster_type mc, const dungeon_feature_type grid) in mons_class_can_pass() function
|
H A D | monster.cc | 313 return mons_class_can_pass(mons_base_type(*this), grid); in can_pass_through_feat()
|