Searched refs:mons_class_is_animated_object (Results 1 – 5 of 5) sorted by relevance
320 bool mons_class_is_animated_object(monster_type type);
545 if (mons_class_is_animated_object(type)) in can_wield()625 if (mons_class_is_animated_object(type)) in could_wield()1050 if (!force && mons_class_is_animated_object(type)) in unequip()1056 if (!force && mons_class_is_animated_object(type)) in unequip()6374 || mons_class_is_animated_object(type) in disarm()
4240 && (!mons_class_is_animated_object(type) in parse_mons_spec()4251 else if (mons_class_is_animated_object(type)) in parse_mons_spec()
1155 && !mons_class_is_animated_object(mons->type)) in handle_throw()
1715 bool mons_class_is_animated_object(monster_type type) in mons_class_is_animated_object() function