Searched refs:mons_has_ranged_attack (Results 1 – 11 of 11) sorted by relevance
428 bool mons_has_ranged_attack( struct monsters *mon );
1903 bool mons_has_ranged_attack( struct monsters *mon ) in mons_has_ranged_attack() function
1809 || mons_has_ranged_attack( mon )); in update_level()
109 || mons_has_ranged_attack(*mon) in mons_can_hurt_player()
132 && mons_has_ranged_attack(*mon) in try_pathfind()
360 bool mons_has_ranged_attack(const monster& mon);
673 if (mons_has_ranged_attack(*mon)) in _catchup_monster_moves()
87 if (mons_intel(*mon) < I_HUMAN || !mons_has_ranged_attack(*mon)) in _mon_tries_regain_los()
795 if (mons_has_ranged_attack(*m)) in monster_info()
3882 bool mons_has_ranged_attack(const monster& mon) in mons_has_ranged_attack() function3931 if (mons_has_ranged_attack(mon) && mon.see_cell_no_trans(foe->pos())) in mons_can_attack()
328 return mons_has_ranged_attack(*(ally->as_monster())); in _ranged_ally_in_dir()