Searched refs:mons_is_batty (Results 1 – 7 of 7) sorted by relevance
1932 if (mons_is_batty(*mons)) in handle_monster_move()1974 if (mons_is_batty(*mons)) in handle_monster_move()2264 if (mons->foe != MHITNOT && mons_is_wandering(*mons) && mons_is_batty(*mons)) in _post_monster_move()2758 if (mons_is_batty(*mpusher) || mons_is_batty(*mpushee)) in _mons_can_displace()
631 else if (mons_is_wandering(*m) && !mons_is_batty(*m)) in monster_info()639 && !mons_is_batty(*m) in monster_info()
924 || mons_is_batty(*mon) && !band_leader in check_wander_target()
387 bool mons_is_batty(const monster& m);
504 && def && def->foe != MHITYOU && !mons_is_batty(*def)) in find_stab_type()
678 if (proxFoe && !mons_is_batty(*mon) || mons_foe_is_marked(*mon)) in handle_behaviour()
3539 bool mons_is_batty(const monster& m) in mons_is_batty() function