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Searched refs:mons_is_fleeing (Results 1 – 18 of 18) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dbehold.cc135 if (is_sanctuary(you.pos()) && !mons_is_fleeing(mon)) in _removed_beholder_msg()
263 && !mons_is_fleeing(*mon) in possible_beholder()
H A Dfearmonger.cc180 && !mons_is_fleeing(*mon) in _possible_fearmonger()
H A Dmon-speak.cc372 if (mons_is_fleeing(*mons)) in maybe_mons_speaks()
479 if (mons_is_fleeing(*mons)) in mons_speaks()
H A Dmon-behv.cc290 && mons_is_fleeing(*mon) in handle_behaviour()
1087 else if (!mons_is_fleeing(*mon)) in behaviour_event()
1234 else if (mons_is_fleeing(*mon)) in behaviour_event()
H A Dmon-act.cc942 || mons_is_fleeing(mons) in _handle_reaching()
1083 || mons_is_fleeing(mons) in _handle_wand()
1176 if (mons_is_fleeing(*mons) || mons->pacified()) in handle_throw()
2754 if (mons_is_fleeing(*mpusher) && mons_is_fleeing(*mpushee)) in _mons_can_displace()
H A Dareas.cc466 if (mons_is_fleeing(*mon) && you.can_see(*mon)) in create_sanctuary()
H A Dmon-util.h384 bool mons_is_fleeing(const monster& m);
H A Dfight.cc491 if (def && mons_is_fleeing(*def)) in find_stab_type()
H A Dwiz-mon.cc478 : mons_is_fleeing(mons) ? "flee" in debug_stethoscope()
H A Dmon-abil.cc357 || mons_is_fleeing(*thing) in _disabled_merge()
H A Dtraps.cc517 || trig_smart && !mons_is_fleeing(*m) && !m->pacified())) in trigger()
H A Dmon-info.cc629 if (mons_is_fleeing(*m)) in monster_info()
H A Dmon-util.cc3495 bool mons_is_fleeing(const monster& m) in mons_is_fleeing() function
3504 return m.behaviour == BEH_RETREAT || mons_is_fleeing(m); in mons_is_retreating()
H A Dmon-cast.cc3645 if (mons_is_fleeing(mons) || mons.pacified()) in _find_spell_prospect()
4386 || mons_is_fleeing(*mons) // fleeing, in _mons_mesmerise()
7129 || mons_is_fleeing(*mons) in _siren_goodness()
H A Dmelee-attack.cc328 if (!defender->asleep() && !mons_is_fleeing(*defender->as_monster())) in handle_phase_dodged()
H A Dxom.cc793 || mons_is_fleeing(mon)) in _choose_chaos_upgrade()
H A Dreligion.cc4504 if (mons.cannot_act() || mons.asleep() || mons_is_fleeing(mons)) in get_monster_tension()
H A Dmonster.cc2085 if (mons_is_fleeing(*this)) in pickup_item()