Searched refs:mons_power (Results 1 – 8 of 8) sorted by relevance
467 const int orig_hd = mons_power(mons->type); in init_poly_set()489 const int new_hd = mons_power(species); in init_poly_set()563 target_power = mons_power(targetc); in monster_polymorph()
336 int mons_power(monster_type mc);
3401 int mons_power(monster_type mc) in mons_power() function
359 int mons_power(int mclass);
3296 beam.foe_power += mons_power(tid); in affect_monster()3301 beam.fr_power += mons_power(tid); in affect_monster()3413 beam.foe_power += hurt_final * mons_power(tid) / hurt; in affect_monster()3418 beam.fr_power += hurt_final * mons_power(tid) / hurt; in affect_monster()
1260 int mons_power(int mc) in mons_power() function
878 target_power = mons_power( targetc ); in monster_polymorph()
8234 if (you.level_type != LEVEL_DUNGEON && mons_power(cls) > 8) in define_zombie()