Searched refs:mons_should_fire (Results 1 – 9 of 9) sorted by relevance
408 bool mons_should_fire(struct bolt &beam);
2336 if (mons_should_fire(beem)) in handle_special_ability()2372 if (mons_should_fire(beem)) in handle_special_ability()2429 if (mons_should_fire(beem)) in handle_special_ability()2493 if (mons_should_fire(beem)) in handle_special_ability()2525 if (mons_should_fire(beem)) in handle_special_ability()2874 zap = mons_should_fire( beem ); in handle_wand()3064 if (mons_should_fire(beem)) in handle_spell()3335 if (mons_should_fire( beem )) in handle_throw()4557 if (mons_should_fire(pbolt)) in plant_spit()
1346 bool mons_should_fire(struct bolt &beam) in mons_should_fire() function
355 bool mons_should_fire(bolt &beam, bool ignore_good_idea = false);
994 if (mons_should_fire(beem)) in mon_special_ability()
1028 if (!mons_should_fire(tracer) in _get_allied_target()1077 if (!mons_should_fire(pbolt) in _set_hex_target()3239 return mons_should_fire(tracer); in _trace_los()3693 return mons_should_fire(beem, ignore_good_idea); in _should_cast_spell()4626 if (!mons_should_fire(beam)) in _mons_fragment_target()7690 return ai_action::good_or_bad(mons_should_fire(tracer)); in _monster_spell_goodness()
1129 should_fire = mons_should_fire(beem); in _handle_wand()1293 if (teleport || mons_should_fire(beem) || interference != DO_NOTHING) in handle_throw()
874 return mons_should_fire(beam) ? spret::success : spret::abort; in _cast_los_attack_spell()
3682 bool mons_should_fire(bolt &beam, bool ignore_good_idea) in mons_should_fire() function