Searched refs:mons_skeleton (Results 1 – 18 of 18) sorted by relevance
54 if (it.sub_type == CORPSE_SKELETON || !mons_skeleton(it.mon_type)) in _rot_corpse()99 if (!mons_skeleton(item.mon_type)) in turn_corpse_into_skeleton()122 if (!mons_skeleton(item.mon_type)) in butcher_corpse()
205 if (!mons_skeleton(si->mon_type)) in corpse_rot()
247 return !mons_skeleton(mt); in _not_skeletonable()
1400 || mons_skeleton(item.mon_type)); in _animatable_remains()1515 ASSERT(mons_skeleton(zombie_type)); in _raise_remains()1719 && mons_skeleton(si->mon_type)) in find_animatable_skeleton()1745 && mons_skeleton(si->mon_type)) in cast_animate_skeleton()
140 while (skel && !mons_skeleton(z_base)); in _yred_random_zombified_hostile()1728 if (mons_skeleton(si->mon_type)) in _fedhas_corpse_spores()
300 bool mons_skeleton(monster_type mc);
676 && mons_skeleton(item->mon_type) in IDEF()
1546 if (cs == MONS_SKELETON && !mons_skeleton(base)) in _good_zombie()1714 if (mon->type != MONS_ZOMBIE || !mons_skeleton(mon->base_monster)) in downgrade_zombie_to_skeleton()
305 if (!mons_skeleton(item.mon_type)) in _min_rot()
3928 const int skel_chance = mons_skeleton(mg.cls) ? 2 : 0; in _place_aquatic_in()4012 while (skel && !mons_skeleton(z_base)); in _place_assorted_zombies()
2258 bool mons_skeleton(monster_type mc) in mons_skeleton() function
5188 if (skeleton && !mons_skeleton(*mons)) in monster_corpse_is_valid()
323 int mons_skeleton(int mcls);
1528 || !mons_skeleton( mitm[c].plus )) in update_corpses()2314 if (!mons_skeleton( you.inv[i].plus )) in handle_time()
198 if (!mons_skeleton(mitm[objl].plus)) in corpse_rot()
614 int mons_skeleton(int mc) in mons_skeleton() function
1537 if (!mons_skeleton(mitm[obj].plus)) in make_a_rot_cloud()
8223 && !mons_skeleton(cls)) in define_zombie()