Searched refs:monsterFootstepType (Results 1 – 4 of 4) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_shared.cpp | 44 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster() 52 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster() 56 monsterFootstepType = MONSTER_FOOTSTEP_STOMP; in initMonster() 63 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster() 67 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster() 75 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster() 79 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster() 86 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster() 90 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster() 97 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster() [all …]
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H A D | entity_editor.cpp | 60 monsterFootstepType(skill[32]), in Entity()
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H A D | entity.hpp | 174 Sint32& monsterFootstepType; //skill[32] member in Entity
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H A D | entity.cpp | 88 monsterFootstepType(skill[32]), in Entity() 13145 if ( this->monsterFootstepType == MONSTER_FOOTSTEP_USE_BOOTS ) in humanoidAnimateWalk() 13151 … playSoundEntityLocal(this, getMonsterFootstepSound(this->monsterFootstepType, foot->sprite), 32); in humanoidAnimateWalk() 13156 playSoundEntityLocal(this, getMonsterFootstepSound(this->monsterFootstepType, 0), 32); in humanoidAnimateWalk() 13176 if ( this->monsterFootstepType == MONSTER_FOOTSTEP_USE_BOOTS ) in humanoidAnimateWalk() 13182 … playSoundEntityLocal(this, getMonsterFootstepSound(this->monsterFootstepType, foot->sprite), 32); in humanoidAnimateWalk() 13187 playSoundEntityLocal(this, getMonsterFootstepSound(this->monsterFootstepType, 0), 32); in humanoidAnimateWalk()
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