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Searched refs:monsterFootstepType (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_shared.cpp44 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster()
52 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster()
56 monsterFootstepType = MONSTER_FOOTSTEP_STOMP; in initMonster()
63 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster()
67 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster()
75 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster()
79 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster()
86 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster()
90 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster()
97 monsterFootstepType = MONSTER_FOOTSTEP_NONE; in initMonster()
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H A Dentity_editor.cpp60 monsterFootstepType(skill[32]), in Entity()
H A Dentity.hpp174 Sint32& monsterFootstepType; //skill[32] member in Entity
H A Dentity.cpp88 monsterFootstepType(skill[32]), in Entity()
13145 if ( this->monsterFootstepType == MONSTER_FOOTSTEP_USE_BOOTS ) in humanoidAnimateWalk()
13151 … playSoundEntityLocal(this, getMonsterFootstepSound(this->monsterFootstepType, foot->sprite), 32); in humanoidAnimateWalk()
13156 playSoundEntityLocal(this, getMonsterFootstepSound(this->monsterFootstepType, 0), 32); in humanoidAnimateWalk()
13176 if ( this->monsterFootstepType == MONSTER_FOOTSTEP_USE_BOOTS ) in humanoidAnimateWalk()
13182 … playSoundEntityLocal(this, getMonsterFootstepSound(this->monsterFootstepType, foot->sprite), 32); in humanoidAnimateWalk()
13187 playSoundEntityLocal(this, getMonsterFootstepSound(this->monsterFootstepType, 0), 32); in humanoidAnimateWalk()