Searched refs:monsterHitTime (Results 1 – 8 of 8) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | actmonster.cpp | 4935 my->monsterHitTime = std::max(HITRATE, my->monsterHitTime); in actMonster() 4939 my->monsterHitTime = std::max(HITRATE - 6, my->monsterHitTime); in actMonster() 4951 my->monsterHitTime = std::max(HITRATE - 12, my->monsterHitTime); in actMonster() 5422 my->monsterHitTime = std::max(HITRATE, my->monsterHitTime); in actMonster() 5426 my->monsterHitTime = std::max(HITRATE - 6, my->monsterHitTime); in actMonster() 5432 my->monsterHitTime = std::max(2 * HITRATE - 6, my->monsterHitTime); in actMonster() 5438 my->monsterHitTime = std::max(HITRATE - 12, my->monsterHitTime); in actMonster() 5485 my->monsterHitTime = std::max(HITRATE, my->monsterHitTime); in actMonster() 5489 my->monsterHitTime = std::max(HITRATE - 6, my->monsterHitTime); in actMonster() 5501 my->monsterHitTime = std::max(HITRATE - 12, my->monsterHitTime); in actMonster() [all …]
|
H A D | actarrow.cpp | 860 hit.entity->monsterHitTime = std::max(HITRATE - 12, hit.entity->monsterHitTime); in actArrow()
|
H A D | entity_editor.cpp | 118 monsterHitTime(skill[7]), in Entity()
|
H A D | monster_lichfire.cpp | 596 my->monsterHitTime = HITRATE; in lichFireAnimate() 663 my->monsterHitTime = HITRATE; in lichFireAnimate()
|
H A D | monster_vampire.cpp | 1368 monsterHitTime = HITRATE * 2; // force immediate attack in vampireChooseWeapon() 1380 monsterHitTime = HITRATE * 2; // force immediate attack in vampireChooseWeapon()
|
H A D | entity.hpp | 181 Sint32& monsterHitTime; //skill[7] member in Entity
|
H A D | entity.cpp | 143 monsterHitTime(skill[7]), in Entity() 8059 hit.entity->monsterHitTime = std::max(HITRATE - 12, hit.entity->monsterHitTime); in attack() 8171 hit.entity->monsterHitTime = std::max(HITRATE - 12, hit.entity->monsterHitTime); in attack() 8249 hit.entity->monsterHitTime = std::max(HITRATE - 12, hit.entity->monsterHitTime); in attack() 14228 if ( myStats->LVL >= 10 && monsterHitTime < HITRATE ) in monsterAcquireAttackTarget() 14230 monsterHitTime = HITRATE; in monsterAcquireAttackTarget() 14305 monsterHitTime = HITRATE - 6; // 120 ms reaction time in monsterAcquireAttackTarget() 14309 monsterHitTime = 2 * HITRATE - 2; in monsterAcquireAttackTarget() 14316 monsterHitTime = HITRATE - 12; // 240 ms reaction time in monsterAcquireAttackTarget() 14320 monsterHitTime = HITRATE - 30; // 600 ms reaction time in monsterAcquireAttackTarget()
|
H A D | monster_shadow.cpp | 1679 monsterHitTime = HITRATE * 2; // force immediate attack in shadowChooseWeapon()
|