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Searched refs:monsterIsImmobileTurret (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactmonster.cpp3679 && !monsterIsImmobileTurret(my, myStats) ) in actMonster()
3793 if ( monsterIsImmobileTurret(my, myStats) ) in actMonster()
3812 if ( monsterIsImmobileTurret(my, myStats) && myStats->LVL < 5 ) in actMonster()
3835 if ( monsterIsImmobileTurret(my, myStats) ) in actMonster()
3884 && !(monsterIsImmobileTurret(my, myStats)) in actMonster()
4259 if ( monsterIsImmobileTurret(my, myStats) ) in actMonster()
4697 else if ( monsterIsImmobileTurret(my, myStats) ) in actMonster()
5113 && !monsterIsImmobileTurret(my, myStats) ) in actMonster()
7360 if ( monsterIsImmobileTurret(this, myStats) ) in handleMonsterAttack()
H A Dentity.hpp1057 bool monsterIsImmobileTurret(Entity* my, Stat* myStats);
H A Dentity.cpp7400 if ( player >= 0 && !monsterIsImmobileTurret(hit.entity, hitstats) ) in attack()
7501 if ( monsterIsImmobileTurret(hit.entity, hitstats) ) in attack()
14216 else if ( monsterIsImmobileTurret(this, myStats) ) in monsterAcquireAttackTarget()
14222 if ( monsterIsImmobileTurret(nullptr, target.getStats()) && state == MONSTER_STATE_PATH ) in monsterAcquireAttackTarget()
15528 else if ( monsterIsImmobileTurret(this, &myStats) ) in shouldRetreat()
15602 if ( monsterIsImmobileTurret(this, &myStats) ) in backupWithRangedWeapon()
18685 bool monsterIsImmobileTurret(Entity* my, Stat* myStats) in monsterIsImmobileTurret() function
/dports/games/barony/Barony-3.3.7/src/interface/
H A Ddrawstatus.cpp211 else if ( source->behavior == &actMonster && monsterIsImmobileTurret(source, nullptr) in updateEnemyBar()