Searched refs:monsterIsImmobileTurret (Results 1 – 4 of 4) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | actmonster.cpp | 3679 && !monsterIsImmobileTurret(my, myStats) ) in actMonster() 3793 if ( monsterIsImmobileTurret(my, myStats) ) in actMonster() 3812 if ( monsterIsImmobileTurret(my, myStats) && myStats->LVL < 5 ) in actMonster() 3835 if ( monsterIsImmobileTurret(my, myStats) ) in actMonster() 3884 && !(monsterIsImmobileTurret(my, myStats)) in actMonster() 4259 if ( monsterIsImmobileTurret(my, myStats) ) in actMonster() 4697 else if ( monsterIsImmobileTurret(my, myStats) ) in actMonster() 5113 && !monsterIsImmobileTurret(my, myStats) ) in actMonster() 7360 if ( monsterIsImmobileTurret(this, myStats) ) in handleMonsterAttack()
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H A D | entity.hpp | 1057 bool monsterIsImmobileTurret(Entity* my, Stat* myStats);
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H A D | entity.cpp | 7400 if ( player >= 0 && !monsterIsImmobileTurret(hit.entity, hitstats) ) in attack() 7501 if ( monsterIsImmobileTurret(hit.entity, hitstats) ) in attack() 14216 else if ( monsterIsImmobileTurret(this, myStats) ) in monsterAcquireAttackTarget() 14222 if ( monsterIsImmobileTurret(nullptr, target.getStats()) && state == MONSTER_STATE_PATH ) in monsterAcquireAttackTarget() 15528 else if ( monsterIsImmobileTurret(this, &myStats) ) in shouldRetreat() 15602 if ( monsterIsImmobileTurret(this, &myStats) ) in backupWithRangedWeapon() 18685 bool monsterIsImmobileTurret(Entity* my, Stat* myStats) in monsterIsImmobileTurret() function
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | drawstatus.cpp | 211 else if ( source->behavior == &actMonster && monsterIsImmobileTurret(source, nullptr) in updateEnemyBar()
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