Searched refs:monsterLichBattleState (Results 1 – 6 of 6) sorted by relevance
82 monsterLichBattleState(skill[27]), in Entity()
356 if ( my->monsterLichBattleState == LICH_BATTLE_IMMOBILE && my->ticks > TICKS_PER_SECOND ) in lichFireAnimate()383 my->monsterLichBattleState = LICH_BATTLE_READY; in lichFireAnimate()
358 if ( my->monsterLichBattleState == LICH_BATTLE_IMMOBILE && my->ticks > TICKS_PER_SECOND ) in lichIceAnimate()385 my->monsterLichBattleState = LICH_BATTLE_READY; in lichIceAnimate()
1651 my->monsterLichBattleState = LICH_BATTLE_IMMOBILE; in actMonster()1656 my->monsterLichBattleState = LICH_BATTLE_IMMOBILE; in actMonster()1927 switch ( my->monsterLichBattleState ) in actMonster()1933 my->monsterLichBattleState = 1; in actMonster()1939 my->monsterLichBattleState = 3; in actMonster()1945 my->monsterLichBattleState = 5; in actMonster()1951 my->monsterLichBattleState = 7; in actMonster()1957 my->monsterLichBattleState = 9; in actMonster()1963 if ( my->monsterLichBattleState % 2 == 1 in actMonster()1986 ++my->monsterLichBattleState; in actMonster()[all …]
242 Sint32& monsterLichBattleState; //skill[27] used to track hp/battle progress member in Entity
110 monsterLichBattleState(skill[27]), in Entity()5672 && monsterLichBattleState < LICH_BATTLE_READY ) in isMobile()