Searched refs:monsterResist (Results 1 – 2 of 2) sorted by relevance
1420 int monsterResist = getMonsterResistence(rangeType); in attack2() local1421 damage += monsterResist; in attack2()1422 if (monsterResist > 0) { in attack2()1424 _pow[_attackDurationCtr]._elemScale = getDamageScale(monsterResist); in attack2()
1437 int monsterResist = getMonsterResistence(rangeType); in attack2() local1438 damage += monsterResist; in attack2()1439 if (monsterResist > 0) { in attack2()1441 _pow[_attackDurationCtr]._elemScale = getDamageScale(monsterResist); in attack2()