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Searched refs:monsterWasHit (Results 1 – 2 of 2) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity.hpp776 void monsterAcquireAttackTarget(const Entity& target, Sint32 state, bool monsterWasHit = false);
H A Dentity.cpp14188 void Entity::monsterAcquireAttackTarget(const Entity& target, Sint32 state, bool monsterWasHit) in monsterAcquireAttackTarget() argument
14314 if ( monsterWasHit ) // retaliating to an attack in monsterAcquireAttackTarget()