Searched refs:monsterWasHit (Results 1 – 2 of 2) sorted by relevance
776 void monsterAcquireAttackTarget(const Entity& target, Sint32 state, bool monsterWasHit = false);
14188 void Entity::monsterAcquireAttackTarget(const Entity& target, Sint32 state, bool monsterWasHit) in monsterAcquireAttackTarget() argument14314 if ( monsterWasHit ) // retaliating to an attack in monsterAcquireAttackTarget()