Searched refs:monster_hp_max (Results 1 – 3 of 3) sorted by relevance
177 int monster_hp_max(monster *m);
661 if (monster_hp(m) < monster_hp_max(m)) in scroll_heal_monster()663 monster_hp_inc(m, monster_hp_max(m)); in scroll_heal_monster()
1172 int monster_hp_max(monster *m) in monster_hp_max() function2427 low_hp = (m->hp < (monster_hp_max(m) / 4 )); in monster_update_action()2484 if (monster_flags(m, REGENERATE) && (m->hp < monster_hp_max(m))) in monster_regenerate()2544 hp_rel = (((float)m->hp / (float)monster_hp_max(m)) * 100); in monster_desc()2547 if (m->hp == monster_hp_max(m)) in monster_desc()