Searched refs:monstersAt (Results 1 – 2 of 2) sorted by relevance
2473 monstersAt.equal_range(c); in activateMonstersAt()2478 monstersAt.erase(it); in activateMonstersAt()2507 for(auto it = monstersAt.begin(); it != monstersAt.end(); it++) in fixStorage()2510 monstersAt.clear(); in fixStorage()2823 monstersAt.equal_range(c); in boatAt()2834 for(mit it = monstersAt.begin(); it != monstersAt.end(); it++) in clearMonsters()2839 monstersAt.clear(); in clearMonsters()2861 gd->store(monstersAt); in gamedata()2907 for(mit it = monstersAt.begin(); it != monstersAt.end();) { in __anond58e49aa0402()2911 monstersAt.erase(it0); in __anond58e49aa0402()[all …]
79 shmup::monstersAt.equal_range(c); in drawcell_in_radar()