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/dports/games/gnugo/gnugo-3.8/interface/gtp_examples/
H A Dgnugo.el370 (morgue (get 'gnugo 'morgue)))
374 morgue)))
377 (put 'gnugo 'morgue (delete already-dead morgue))
389 (unless (member newly-dead morgue)
390 (setq morgue (put 'gnugo 'morgue (cons newly-dead morgue)))))
393 (let ((all-dead (apply 'append (mapcar 'cdr morgue))))
400 (dolist (worm morgue)
584 snap morgue)
588 snap morgue))
/dports/games/unnethack/unnethack-5.1.0-20131208/dat/
H A DPriest.des144 REGION:(00,00,09,13),unlit,"morgue"
145 REGION:(09,00,30,01),unlit,"morgue"
146 REGION:(09,12,30,13),unlit,"morgue"
147 REGION:(31,00,39,13),unlit,"morgue"
188 # No random monsters - the morgue generation will put them in.
284 ROOM: "morgue" , random, random, random, random
299 ROOM: "morgue" , random, random, random, random
319 ROOM: "morgue" , random, random, random, random
335 ROOM: "morgue" , random, random, random, random
352 ROOM: "morgue" , random, random, random, random
H A Dyendor.des9 # Must have noflipx, due to the morgue-hack (see below).
34 # Make it a morgue for rm id in mkmaze.c
36 REGION:(12,01,20,09),unlit,"morgue",unfilled
174 REGION:(07,03,15,11),unlit,"morgue",unfilled
H A Dknox.des44 # Using unfilled morgue for
46 REGION:(21,08,35,11),lit,"morgue",unfilled
150 # Using unfilled morgue for
152 REGION:(41,06,55,09),lit,"morgue",unfilled
262 # Using unfilled morgue for
264 REGION:(62,05,75,10),lit,"morgue",unfilled
/dports/games/vultures-eye/vulture-2.3.67/unnethack/dat/
H A DPriest.des144 REGION:(00,00,09,13),unlit,"morgue"
145 REGION:(09,00,30,01),unlit,"morgue"
146 REGION:(09,12,30,13),unlit,"morgue"
147 REGION:(31,00,39,13),unlit,"morgue"
188 # No random monsters - the morgue generation will put them in.
283 ROOM: "morgue" , random, random, random, random
298 ROOM: "morgue" , random, random, random, random
318 ROOM: "morgue" , random, random, random, random
334 ROOM: "morgue" , random, random, random, random
351 ROOM: "morgue" , random, random, random, random
H A Dyendor.des9 # Must have noflipx, due to the morgue-hack (see below).
32 # Make it a morgue for rm id in mkmaze.c
34 REGION:(12,01,20,09),unlit,"morgue",unfilled
172 REGION:(07,03,15,11),unlit,"morgue",unfilled
H A Dknox.des44 # Using unfilled morgue for
46 REGION:(21,08,35,11),lit,"morgue",unfilled
150 # Using unfilled morgue for
152 REGION:(41,06,55,09),lit,"morgue",unfilled
262 # Using unfilled morgue for
264 REGION:(62,05,75,10),lit,"morgue",unfilled
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/dat/
H A DPriest.des134 REGION:(00,00,09,13),unlit,"morgue"
135 REGION:(09,00,30,01),unlit,"morgue"
136 REGION:(09,12,30,13),unlit,"morgue"
137 REGION:(31,00,39,13),unlit,"morgue"
178 # No random monsters - the morgue generation will put them in.
293 ROOM: "morgue" , random, random, random, random {
306 ROOM: "morgue" , random, random, random, random {
322 ROOM: "morgue" , random, random, random, random {
336 ROOM: "morgue" , random, random, random, random {
351 ROOM: "morgue" , random, random, random, random {
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/dat/
H A DPriest.des134 REGION:(00,00,09,13),unlit,"morgue"
135 REGION:(09,00,30,01),unlit,"morgue"
136 REGION:(09,12,30,13),unlit,"morgue"
137 REGION:(31,00,39,13),unlit,"morgue"
178 # No random monsters - the morgue generation will put them in.
293 ROOM: "morgue" , random, random, random, random {
306 ROOM: "morgue" , random, random, random, random {
322 ROOM: "morgue" , random, random, random, random {
336 ROOM: "morgue" , random, random, random, random {
351 ROOM: "morgue" , random, random, random, random {
/dports/games/nethack33-nox11/nethack-3.3.1/dat/
H A DPriest.des129 REGION:(00,00,09,13),unlit,"morgue"
130 REGION:(09,00,30,01),unlit,"morgue"
131 REGION:(09,12,30,13),unlit,"morgue"
132 REGION:(31,00,39,13),unlit,"morgue"
173 # No random monsters - the morgue generation will put them in.
282 ROOM: "morgue" , random, random, random, random
293 ROOM: "morgue" , random, random, random, random
307 ROOM: "morgue" , random, random, random, random
319 ROOM: "morgue" , random, random, random, random
332 ROOM: "morgue" , random, random, random, random
H A Dknox.des39 # Using unfilled morgue for
41 REGION:(21,08,35,11),lit,"morgue",unfilled
/dports/games/nethack34/nethack-3.4.3/dat/
H A DPriest.des129 REGION:(00,00,09,13),unlit,"morgue"
130 REGION:(09,00,30,01),unlit,"morgue"
131 REGION:(09,12,30,13),unlit,"morgue"
132 REGION:(31,00,39,13),unlit,"morgue"
173 # No random monsters - the morgue generation will put them in.
283 ROOM: "morgue" , random, random, random, random
294 ROOM: "morgue" , random, random, random, random
308 ROOM: "morgue" , random, random, random, random
320 ROOM: "morgue" , random, random, random, random
333 ROOM: "morgue" , random, random, random, random
H A Dknox.des39 # Using unfilled morgue for
41 REGION:(21,08,35,11),lit,"morgue",unfilled
/dports/games/nethack33/nethack-3.3.1/dat/
H A DPriest.des129 REGION:(00,00,09,13),unlit,"morgue"
130 REGION:(09,00,30,01),unlit,"morgue"
131 REGION:(09,12,30,13),unlit,"morgue"
132 REGION:(31,00,39,13),unlit,"morgue"
173 # No random monsters - the morgue generation will put them in.
282 ROOM: "morgue" , random, random, random, random
293 ROOM: "morgue" , random, random, random, random
307 ROOM: "morgue" , random, random, random, random
319 ROOM: "morgue" , random, random, random, random
332 ROOM: "morgue" , random, random, random, random
H A Dknox.des39 # Using unfilled morgue for
41 REGION:(21,08,35,11),lit,"morgue",unfilled
/dports/games/nethack34-nox11/nethack-3.4.3/dat/
H A DPriest.des129 REGION:(00,00,09,13),unlit,"morgue"
130 REGION:(09,00,30,01),unlit,"morgue"
131 REGION:(09,12,30,13),unlit,"morgue"
132 REGION:(31,00,39,13),unlit,"morgue"
173 # No random monsters - the morgue generation will put them in.
283 ROOM: "morgue" , random, random, random, random
294 ROOM: "morgue" , random, random, random, random
308 ROOM: "morgue" , random, random, random, random
320 ROOM: "morgue" , random, random, random, random
333 ROOM: "morgue" , random, random, random, random
H A Dknox.des39 # Using unfilled morgue for
41 REGION:(21,08,35,11),lit,"morgue",unfilled
/dports/games/vultures-eye/vulture-2.3.67/nethack/dat/
H A DPriest.des129 REGION:(00,00,09,13),unlit,"morgue"
130 REGION:(09,00,30,01),unlit,"morgue"
131 REGION:(09,12,30,13),unlit,"morgue"
132 REGION:(31,00,39,13),unlit,"morgue"
173 # No random monsters - the morgue generation will put them in.
283 ROOM: "morgue" , random, random, random, random
294 ROOM: "morgue" , random, random, random, random
308 ROOM: "morgue" , random, random, random, random
320 ROOM: "morgue" , random, random, random, random
333 ROOM: "morgue" , random, random, random, random
H A Dknox.des39 # Using unfilled morgue for
41 REGION:(21,08,35,11),lit,"morgue",unfilled
/dports/games/falconseye/falconseye-1.9.3_11/dat/
H A DPriest.des129 REGION:(00,00,09,13),unlit,"morgue"
130 REGION:(09,00,30,01),unlit,"morgue"
131 REGION:(09,12,30,13),unlit,"morgue"
132 REGION:(31,00,39,13),unlit,"morgue"
173 # No random monsters - the morgue generation will put them in.
282 ROOM: "morgue" , random, random, random, random
293 ROOM: "morgue" , random, random, random, random
307 ROOM: "morgue" , random, random, random, random
319 ROOM: "morgue" , random, random, random, random
332 ROOM: "morgue" , random, random, random, random
H A Dknox.des39 # Using unfilled morgue for
41 REGION:(21,08,35,11),lit,"morgue",unfilled
/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/
H A DSlayer.des133 REGION:(00,00,09,13),unlit,"morgue"
134 REGION:(09,00,30,01),unlit,"morgue"
135 REGION:(09,12,30,13),unlit,"morgue"
136 REGION:(31,00,39,13),unlit,"morgue"
177 # No random monsters - the morgue generation will put them in.
283 ROOM: "morgue" , random, random, random, random
295 ROOM: "morgue" , random, random, random, random
311 ROOM: "morgue" , random, random, random, random
323 ROOM: "morgue" , random, random, random, random
336 ROOM: "morgue" , random, random, random, random
H A DPriest.des129 REGION:(00,00,09,13),unlit,"morgue"
130 REGION:(09,00,30,01),unlit,"morgue"
131 REGION:(09,12,30,13),unlit,"morgue"
132 REGION:(31,00,39,13),unlit,"morgue"
173 # No random monsters - the morgue generation will put them in.
283 ROOM: "morgue" , random, random, random, random
294 ROOM: "morgue" , random, random, random, random
308 ROOM: "morgue" , random, random, random, random
320 ROOM: "morgue" , random, random, random, random
333 ROOM: "morgue" , random, random, random, random
H A Dknox.des39 # Using unfilled morgue for
41 REGION:(21,08,35,11),lit,"morgue",unfilled
/dports/games/stonesoup/crawl-0.27.1/.github/ISSUE_TEMPLATE/
H A Dbug-report-for-dcss.md24 in the morgue after a completed game) and identify the dungeon level, so that
26 For online play, a morgue link for a completed game will give all of this
37 *Please include any morgue files, crashlogs, save files here, or extra

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