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Searched refs:morphweapon (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_morph.cpp328 const PClass *morphweapon = PClass::FindClass (pmo->MorphWeapon); in P_UndoPlayerMorph() local
329 if (morphweapon != NULL && morphweapon->IsDescendantOf (RUNTIME_CLASS(AWeapon))) in P_UndoPlayerMorph()
331 AWeapon *OriginalMorphWeapon = static_cast<AWeapon *>(mo->FindInventory (morphweapon)); in P_UndoPlayerMorph()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_user.cpp1301 const PClass *morphweapon = PClass::FindClass (MorphWeapon); in ActivateMorphWeapon() local
1305 if (morphweapon == NULL || !morphweapon->IsDescendantOf (RUNTIME_CLASS(AWeapon))) in ActivateMorphWeapon()
1312 player->ReadyWeapon = static_cast<AWeapon *>(player->mo->FindInventory (morphweapon)); in ActivateMorphWeapon()
1315 player->ReadyWeapon = static_cast<AWeapon *>(player->mo->GiveInventoryType (morphweapon)); in ActivateMorphWeapon()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp2579 DEFINE_CLASS_PROPERTY_PREFIX(player, morphweapon, S, PlayerPawn) in DEFINE_CLASS_PROPERTY_PREFIX() argument