Searched refs:motionbluramount (Results 1 – 2 of 2) sorted by relevance
85 float motionbluramount = 0; variable
62 extern float motionbluramount;171 motionbluramount = 200 / (findLengthfast(&Person::players[0]->velocity)); in DrawGLScene()184 motionbluramount = .2; in DrawGLScene()1402 if (motionbluramount < .2) { in DrawGLScene()1403 motionbluramount = .2; in DrawGLScene()1405 glColor4f(1, 1, 1, motionbluramount); in DrawGLScene()