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Searched refs:motionbluramount (Results 1 – 2 of 2) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp85 float motionbluramount = 0; variable
H A DGameDraw.cpp62 extern float motionbluramount;
171 motionbluramount = 200 / (findLengthfast(&Person::players[0]->velocity)); in DrawGLScene()
184 motionbluramount = .2; in DrawGLScene()
1402 if (motionbluramount < .2) { in DrawGLScene()
1403 motionbluramount = .2; in DrawGLScene()
1405 glColor4f(1, 1, 1, motionbluramount); in DrawGLScene()