Home
last modified time | relevance | path

Searched refs:mountain_conqueror (Results 1 – 14 of 14) sorted by relevance

/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/atlanteans/guardhouse/
H A Dinit.lua23 mountain_conqueror = true
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/atlanteans/tower/
H A Dinit.lua28 mountain_conqueror = true,
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/atlanteans/castle/
H A Dinit.lua82 mountain_conqueror = true,
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/empire/sentry/
H A Dinit.lua39 mountain_conqueror = true
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/empire/tower/
H A Dinit.lua37 mountain_conqueror = true,
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/barbarians/sentry/
H A Dinit.lua38 mountain_conqueror = true
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/frisians/outpost/
H A Dinit.lua46 mountain_conqueror = true
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/barbarians/tower/
H A Dinit.lua42 mountain_conqueror = true,
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/frisians/tower/
H A Dinit.lua48 mountain_conqueror = true,
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/empire/fortress/
H A Dinit.lua42 mountain_conqueror = true,
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/frisians/fortress/
H A Dinit.lua47 mountain_conqueror = true,
/dports/games/widelands/widelands-build21/data/tribes/buildings/militarysites/barbarians/fortress/
H A Dinit.lua45 mountain_conqueror = true,
/dports/games/widelands/widelands-build21/src/ai/
H A Dai_help_structs.h467 bool mountain_conqueror; // military building built near mountains member
H A Ddefaultai.cc642 bo.mountain_conqueror = bh.is_mountain_conqueror(); in late_initialization()
3192 if (bf->unowned_mines_spots_nearby > 2 && bo.mountain_conqueror) { in construct_building()