Home
last modified time | relevance | path

Searched refs:mousePendPos (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_actor.cpp1217 if (VectorCompare(mousePos, selActor->mousePendPos)) { in CL_ActorMoveMouse()
1222 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorMoveMouse()
1229 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorMoveMouse()
1274 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorSelectMouse()
1284 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorSelectMouse()
1296 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorSelectMouse()
2041 CL_AddTargetingBox(selActor->mousePendPos, true); in CL_AddTargeting()
2042 if (!CL_ActorTraceMove(selActor->mousePendPos)) in CL_AddTargeting()
2065 CL_AddTargetingBox(selActor->mousePendPos, true); in CL_AddTargeting()
2534 CL_ActorStartMove(le, le->mousePendPos); in CL_ActorConfirmAction()
[all …]
H A Dcl_battlescape.cpp183 VectorCopy(actor->mousePendPos, toPos); in CL_GetHitProbability()
H A Dcl_localentity.h97 pos3_t mousePendPos; member