Searched refs:mousePendPos (Results 1 – 3 of 3) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_actor.cpp | 1217 if (VectorCompare(mousePos, selActor->mousePendPos)) { in CL_ActorMoveMouse() 1222 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorMoveMouse() 1229 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorMoveMouse() 1274 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorSelectMouse() 1284 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorSelectMouse() 1296 VectorCopy(mousePos, selActor->mousePendPos); in CL_ActorSelectMouse() 2041 CL_AddTargetingBox(selActor->mousePendPos, true); in CL_AddTargeting() 2042 if (!CL_ActorTraceMove(selActor->mousePendPos)) in CL_AddTargeting() 2065 CL_AddTargetingBox(selActor->mousePendPos, true); in CL_AddTargeting() 2534 CL_ActorStartMove(le, le->mousePendPos); in CL_ActorConfirmAction() [all …]
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H A D | cl_battlescape.cpp | 183 VectorCopy(actor->mousePendPos, toPos); in CL_GetHitProbability()
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H A D | cl_localentity.h | 97 pos3_t mousePendPos; member
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