Home
last modified time | relevance | path

Searched refs:mousePitch (Results 1 – 8 of 8) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h173 float mousePitch; // The mouse pitch override. member
H A Dbg_vehicleLoad.c414 {"mousePitch", VFOFS(mousePitch), VF_FLOAT}, // The mouse yaw override.
H A Dbg_pmove.c670 if ( pVeh->m_pVehicleInfo->mousePitch ) in BG_VehicleTurnRateForSpeed()
672 *mPitchOverride = pVeh->m_pVehicleInfo->mousePitch*speedFrac; in BG_VehicleTurnRateForSpeed()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h186 float mousePitch; // The mouse pitch override. member
H A Dbg_vehicleLoad.cpp509 {"mousePitch", VFOFS(mousePitch), VF_FLOAT}, // The mouse yaw override.
H A Dbg_pmove.cpp4761 if ( pVeh->m_pVehicleInfo->mousePitch ) in BG_VehicleTurnRateForSpeed()
4763 *mPitchOverride = pVeh->m_pVehicleInfo->mousePitch*speedFrac; in BG_VehicleTurnRateForSpeed()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_view.cpp2067 if ( pVeh->m_pVehicleInfo->mousePitch ) in CG_DrawActiveFrame()
2069 mPitchOverride = pVeh->m_pVehicleInfo->mousePitch; in CG_DrawActiveFrame()
/dports/www/element-web/element-v1.9.8/bundles/fe56de007a54db37c626/
H A Dvendors~init.js.map1 …ateZoomButtons","_rotateCompassArrow","_setButtonTitle","mouseRotate","mousePitch","down","move","…