Searched refs:mousePitch (Results 1 – 8 of 8) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_vehicles.h | 173 float mousePitch; // The mouse pitch override. member
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H A D | bg_vehicleLoad.c | 414 {"mousePitch", VFOFS(mousePitch), VF_FLOAT}, // The mouse yaw override.
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H A D | bg_pmove.c | 670 if ( pVeh->m_pVehicleInfo->mousePitch ) in BG_VehicleTurnRateForSpeed() 672 *mPitchOverride = pVeh->m_pVehicleInfo->mousePitch*speedFrac; in BG_VehicleTurnRateForSpeed()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_vehicles.h | 186 float mousePitch; // The mouse pitch override. member
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H A D | bg_vehicleLoad.cpp | 509 {"mousePitch", VFOFS(mousePitch), VF_FLOAT}, // The mouse yaw override.
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H A D | bg_pmove.cpp | 4761 if ( pVeh->m_pVehicleInfo->mousePitch ) in BG_VehicleTurnRateForSpeed() 4763 *mPitchOverride = pVeh->m_pVehicleInfo->mousePitch*speedFrac; in BG_VehicleTurnRateForSpeed()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_view.cpp | 2067 if ( pVeh->m_pVehicleInfo->mousePitch ) in CG_DrawActiveFrame() 2069 mPitchOverride = pVeh->m_pVehicleInfo->mousePitch; in CG_DrawActiveFrame()
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/dports/www/element-web/element-v1.9.8/bundles/fe56de007a54db37c626/ |
H A D | vendors~init.js.map | 1 …ateZoomButtons","_rotateCompassArrow","_setButtonTitle","mouseRotate","mousePitch","down","move","…
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