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Searched refs:mouseYaw (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h172 float mouseYaw; // The mouse yaw override. member
H A Dbg_vehicleLoad.c413 {"mouseYaw", VFOFS(mouseYaw), VF_FLOAT}, // The mouse yaw override.
H A Dbg_pmove.c674 if ( pVeh->m_pVehicleInfo->mouseYaw ) in BG_VehicleTurnRateForSpeed()
676 *mYawOverride = pVeh->m_pVehicleInfo->mouseYaw*speedFrac; in BG_VehicleTurnRateForSpeed()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_vehicles.h185 float mouseYaw; // The mouse yaw override. member
H A Dbg_vehicleLoad.cpp508 {"mouseYaw", VFOFS(mouseYaw), VF_FLOAT}, // The mouse yaw override.
H A Dbg_pmove.cpp4765 if ( pVeh->m_pVehicleInfo->mouseYaw ) in BG_VehicleTurnRateForSpeed()
4767 *mYawOverride = pVeh->m_pVehicleInfo->mouseYaw*speedFrac; in BG_VehicleTurnRateForSpeed()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_view.cpp2071 if ( pVeh->m_pVehicleInfo->mouseYaw ) in CG_DrawActiveFrame()
2073 mYawOverride = pVeh->m_pVehicleInfo->mouseYaw; in CG_DrawActiveFrame()