Searched refs:mouseYaw (Results 1 – 7 of 7) sorted by relevance
172 float mouseYaw; // The mouse yaw override. member
413 {"mouseYaw", VFOFS(mouseYaw), VF_FLOAT}, // The mouse yaw override.
674 if ( pVeh->m_pVehicleInfo->mouseYaw ) in BG_VehicleTurnRateForSpeed()676 *mYawOverride = pVeh->m_pVehicleInfo->mouseYaw*speedFrac; in BG_VehicleTurnRateForSpeed()
185 float mouseYaw; // The mouse yaw override. member
508 {"mouseYaw", VFOFS(mouseYaw), VF_FLOAT}, // The mouse yaw override.
4765 if ( pVeh->m_pVehicleInfo->mouseYaw ) in BG_VehicleTurnRateForSpeed()4767 *mYawOverride = pVeh->m_pVehicleInfo->mouseYaw*speedFrac; in BG_VehicleTurnRateForSpeed()
2071 if ( pVeh->m_pVehicleInfo->mouseYaw ) in CG_DrawActiveFrame()2073 mYawOverride = pVeh->m_pVehicleInfo->mouseYaw; in CG_DrawActiveFrame()