Searched refs:mouse_image (Results 1 – 2 of 2) sorted by relevance
248 this->mouse_image = NULL; in GameState()278 mouse_image = game_g->mouse_pointers[0]; in setDefaultMouseImage()280 mouse_image = game_g->mouse_pointers[client_player]; in setDefaultMouseImage()285 if( mouse_image != NULL ) { in draw()288 mouse_image->draw(default_width_c - mouse_image->getScaledWidth(), 0); in draw()297 mouse_image->draw(m_x, m_y); in draw()1917 mouse_image = game_g->panel_bloody_attack; in draw()1919 mouse_image = game_g->panel_attack; in draw()1923 mouse_image = game_g->panel_defence; in draw()1931 mouse_image = game_g->panel_shield; in draw()[all …]
184 Image *mouse_image; variable