Searched refs:mouse_reverse (Results 1 – 4 of 4) sorted by relevance
41 extern bool mouse_reverse;
65 bool mouse_reverse = false; variable520 cf->write (" mouse_reverse", (int) mouse_reverse); in save_configInterface()653 { mouse_reverse = false; } in load_configInterface()655 { mouse_reverse = (atoi (str) != 0); } in load_configInterface()
1645 if (!mouse_reverse) fplayer->elevatoreffect *= -1; in game_mouserelmotion()1658 if (mouse_reverse) in game_mousemotion()5958 mouse_reverse = false; in callbackMouseDefaults()5967 if (mouse_reverse) sprintf (buf, "ON"); in callbackMouseDefaults()6003 mouse_reverse = !mouse_reverse; in callbackMouseReverse()6004 if (mouse_reverse) sprintf (buf, "ON"); in callbackMouseReverse()7050 if (mouse_reverse) sprintf (buf, "ON"); in createMenu()
412 if (!mouse_reverse && !mouse_relative) in draw()418 else if (mouse_reverse && !mouse_relative) in draw()