Home
last modified time | relevance | path

Searched refs:mouse_reverse (Results 1 – 4 of 4) sorted by relevance

/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dconf.h41 extern bool mouse_reverse;
H A Dconf.cpp65 bool mouse_reverse = false; variable
520 cf->write (" mouse_reverse", (int) mouse_reverse); in save_configInterface()
653 { mouse_reverse = false; } in load_configInterface()
655 { mouse_reverse = (atoi (str) != 0); } in load_configInterface()
H A Dmain.cpp1645 if (!mouse_reverse) fplayer->elevatoreffect *= -1; in game_mouserelmotion()
1658 if (mouse_reverse) in game_mousemotion()
5958 mouse_reverse = false; in callbackMouseDefaults()
5967 if (mouse_reverse) sprintf (buf, "ON"); in callbackMouseDefaults()
6003 mouse_reverse = !mouse_reverse; in callbackMouseReverse()
6004 if (mouse_reverse) sprintf (buf, "ON"); in callbackMouseReverse()
7050 if (mouse_reverse) sprintf (buf, "ON"); in createMenu()
H A Dmission.cpp412 if (!mouse_reverse && !mouse_relative) in draw()
418 else if (mouse_reverse && !mouse_relative) in draw()