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Searched refs:mousehandler (Results 1 – 17 of 17) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dmenu_events.hpp78 void terrain_description(mouse_handler& mousehandler);
80 void create_unit(mouse_handler& mousehandler);
81 void change_side(mouse_handler& mousehandler);
82 void kill_unit(mouse_handler& mousehandler);
83 void label_terrain(mouse_handler& mousehandler, bool team_only);
86 void continue_move(mouse_handler& mousehandler, int side_num);
87 void execute_gotos(mouse_handler& mousehandler, int side_num);
90 void unit_hold_position(mouse_handler& mousehandler, int side_num);
91 void end_unit_turn(mouse_handler& mousehandler, int side_num);
110 mouse_handler& mousehandler);
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H A Dmenu_events.cpp638 const map_location& loc = mousehandler.get_last_hex(); in terrain_description()
802 const map_location loc = mousehandler.get_last_hex(); in kill_unit()
859 i = units().find(mousehandler.get_selected_hex()); in continue_move()
871 mouse_handler& mousehandler) in move_unit_to_loc() argument
1004 gui_->invalidate(mousehandler.get_selected_hex()); in unit_hold_position()
1006 mousehandler.set_current_paths(pathfind::paths()); in unit_hold_position()
1009 mousehandler.cycle_units(false); in unit_hold_position()
1019 gui_->invalidate(mousehandler.get_selected_hex()); in end_unit_turn()
1021 mousehandler.set_current_paths(pathfind::paths()); in end_unit_turn()
1024 mousehandler.cycle_units(false); in end_unit_turn()
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H A Dplay_controller.cpp602 events::mouse_handler& mousehandler = mouse_handler_; in enter_textbox() local
619 menu_handler_.do_ai_formula(str, team_num, mousehandler); in enter_textbox()
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Drw_in_svgalib.c240 static void mousehandler(int buttonstate, int dx, int dy)
247 static void mousehandler(int buttonstate, int dx, int dy, int dz, int drx, int dry, int drz) in mousehandler() function
295 mouse_seteventhandler(mousehandler); in RW_IN_Init()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Din_svgalib.c66 static void mousehandler (int buttonstate, int dx, int dy, int dz, in mousehandler() function
244 mouse_seteventhandler((void *) mousehandler); in IN_InitMouse()
256 mouse_seteventhandler((void *) mousehandler); in IN_ActivateMouse()
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Drw_in_svgalib.c238 static void mousehandler(int buttonstate, int dx, int dy)
245 static void mousehandler(int buttonstate, int dx, int dy, int dz, int drx, int dry, int drz) in mousehandler() function
293 mouse_seteventhandler(mousehandler); in RW_IN_Init()
/dports/games/wesnoth/wesnoth-1.14.17/src/units/
H A Dudisplay.cpp462 events::mouse_handler* mousehandler = events::mouse_handler::get_singleton(); in finish() local
463 if ( mousehandler ) { in finish()
464 mousehandler->invalidate_reachmap(); in finish()
578 events::mouse_handler* mousehandler = events::mouse_handler::get_singleton(); in unit_die() local
579 if (mousehandler) { in unit_die()
580 mousehandler->invalidate_reachmap(); in unit_die()
/dports/games/r1q2/r1q2-8012_5/linux/
H A Drw_in_svgalib.c221 static void mousehandler(int buttonstate, int dx, int dy) in mousehandler() function
267 mouse_seteventhandler(mousehandler); in RW_IN_Init()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/
H A Din_svgalib.c121 mousehandler (int buttonstate, int dx, int dy, int dz, int drx, int dry, in mousehandler() function
399 mouse_seteventhandler ((void *) mousehandler); in IN_InitMouse()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/input/backend/
H A Dbackend.pri50 $$PWD/mousehandler.cpp \
/dports/games/tenebrae/tenebrae_0/
H A Dgl_vidlinux.c489 void mousehandler(int buttonstate, int dx, int dy) in mousehandler() function
531 mouse_seteventhandler(mousehandler); in IN_Init()
H A Dvid_svgalib.c823 void mousehandler(int buttonstate, int dx, int dy) in mousehandler() function
868 mouse_seteventhandler(mousehandler); in IN_Init()
/dports/games/uhexen2/hexen2source-1.5.9/docs/
H A DCHANGES3483 mousehandler. Added new IN_ActivateMouse which adds back our custom
3484 mousehandler and zeroes the file's old_mouse_x, old_mouse_y, mx, my,
3508 * in_svgalib.c: Made the mousehandler() callback function to return
/dports/games/xboard-devel/xboard-f49e7e1/
H A DSHORTLOG2307 new mousehandler to correct for premove and promotion popup
H A DChangeLog12956 new mousehandler to correct for premove and promotion popup
/dports/games/xboard/xboard-4.9.1/
H A DSHORTLOG2817 new mousehandler to correct for premove and promotion popup
H A DChangeLog16467 new mousehandler to correct for premove and promotion popup