/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | menu_events.hpp | 78 void terrain_description(mouse_handler& mousehandler); 80 void create_unit(mouse_handler& mousehandler); 81 void change_side(mouse_handler& mousehandler); 82 void kill_unit(mouse_handler& mousehandler); 83 void label_terrain(mouse_handler& mousehandler, bool team_only); 86 void continue_move(mouse_handler& mousehandler, int side_num); 87 void execute_gotos(mouse_handler& mousehandler, int side_num); 90 void unit_hold_position(mouse_handler& mousehandler, int side_num); 91 void end_unit_turn(mouse_handler& mousehandler, int side_num); 110 mouse_handler& mousehandler); [all …]
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H A D | menu_events.cpp | 638 const map_location& loc = mousehandler.get_last_hex(); in terrain_description() 802 const map_location loc = mousehandler.get_last_hex(); in kill_unit() 859 i = units().find(mousehandler.get_selected_hex()); in continue_move() 871 mouse_handler& mousehandler) in move_unit_to_loc() argument 1004 gui_->invalidate(mousehandler.get_selected_hex()); in unit_hold_position() 1006 mousehandler.set_current_paths(pathfind::paths()); in unit_hold_position() 1009 mousehandler.cycle_units(false); in unit_hold_position() 1019 gui_->invalidate(mousehandler.get_selected_hex()); in end_unit_turn() 1021 mousehandler.set_current_paths(pathfind::paths()); in end_unit_turn() 1024 mousehandler.cycle_units(false); in end_unit_turn() [all …]
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H A D | play_controller.cpp | 602 events::mouse_handler& mousehandler = mouse_handler_; in enter_textbox() local 619 menu_handler_.do_ai_formula(str, team_num, mousehandler); in enter_textbox()
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | rw_in_svgalib.c | 240 static void mousehandler(int buttonstate, int dx, int dy) 247 static void mousehandler(int buttonstate, int dx, int dy, int dz, int drx, int dry, int drz) in mousehandler() function 295 mouse_seteventhandler(mousehandler); in RW_IN_Init()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | in_svgalib.c | 66 static void mousehandler (int buttonstate, int dx, int dy, int dz, in mousehandler() function 244 mouse_seteventhandler((void *) mousehandler); in IN_InitMouse() 256 mouse_seteventhandler((void *) mousehandler); in IN_ActivateMouse()
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | rw_in_svgalib.c | 238 static void mousehandler(int buttonstate, int dx, int dy) 245 static void mousehandler(int buttonstate, int dx, int dy, int dz, int drx, int dry, int drz) in mousehandler() function 293 mouse_seteventhandler(mousehandler); in RW_IN_Init()
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/dports/games/wesnoth/wesnoth-1.14.17/src/units/ |
H A D | udisplay.cpp | 462 events::mouse_handler* mousehandler = events::mouse_handler::get_singleton(); in finish() local 463 if ( mousehandler ) { in finish() 464 mousehandler->invalidate_reachmap(); in finish() 578 events::mouse_handler* mousehandler = events::mouse_handler::get_singleton(); in unit_die() local 579 if (mousehandler) { in unit_die() 580 mousehandler->invalidate_reachmap(); in unit_die()
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | rw_in_svgalib.c | 221 static void mousehandler(int buttonstate, int dx, int dy) in mousehandler() function 267 mouse_seteventhandler(mousehandler); in RW_IN_Init()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/ |
H A D | in_svgalib.c | 121 mousehandler (int buttonstate, int dx, int dy, int dz, int drx, int dry, in mousehandler() function 399 mouse_seteventhandler ((void *) mousehandler); in IN_InitMouse()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/input/backend/ |
H A D | backend.pri | 50 $$PWD/mousehandler.cpp \
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_vidlinux.c | 489 void mousehandler(int buttonstate, int dx, int dy) in mousehandler() function 531 mouse_seteventhandler(mousehandler); in IN_Init()
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H A D | vid_svgalib.c | 823 void mousehandler(int buttonstate, int dx, int dy) in mousehandler() function 868 mouse_seteventhandler(mousehandler); in IN_Init()
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/dports/games/uhexen2/hexen2source-1.5.9/docs/ |
H A D | CHANGES | 3483 mousehandler. Added new IN_ActivateMouse which adds back our custom 3484 mousehandler and zeroes the file's old_mouse_x, old_mouse_y, mx, my, 3508 * in_svgalib.c: Made the mousehandler() callback function to return
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/dports/games/xboard-devel/xboard-f49e7e1/ |
H A D | SHORTLOG | 2307 new mousehandler to correct for premove and promotion popup
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H A D | ChangeLog | 12956 new mousehandler to correct for premove and promotion popup
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/dports/games/xboard/xboard-4.9.1/ |
H A D | SHORTLOG | 2817 new mousehandler to correct for premove and promotion popup
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H A D | ChangeLog | 16467 new mousehandler to correct for premove and promotion popup
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