Searched refs:mouseoverHex_ (Results 1 – 4 of 4) sorted by relevance
108 if (get_map().on_board_with_border(mouseoverHex_)) { in draw_sidebar()109 text = get_map().get_terrain_editor_string(mouseoverHex_); in draw_sidebar()112 text = lexical_cast<std::string>(mouseoverHex_); in draw_sidebar()
162 …u = resources::gameboard->get_visible_unit(mouseoverHex_, dc_->teams()[viewing_team()], !dont_show… in highlight_hex()267 if(on_map && loc == mouseoverHex_) { in draw_hex()454 else if (selectedHex_.valid() && loc == mouseoverHex_) in draw_movement_info()457 …st_iterator mouseoveredUnit = resources::gameboard->find_visible_unit(mouseoverHex_,dc_->teams()[c… in draw_movement_info()
284 const map_location& mouseover_hex() const { return mouseoverHex_; } in mouseover_hex()793 map_location mouseoverHex_; member in display
205 mouseoverHex_(), in display()1610 invalidate(mouseoverHex_); in highlight_hex()1611 mouseoverHex_ = hex; in highlight_hex()1612 invalidate(mouseoverHex_); in highlight_hex()2668 if(loc == mouseoverHex_ && (on_map || (in_editor() && get_map().on_board_with_border(loc))) in draw_hex()