Searched refs:mouseplayer (Results 1 – 4 of 4) sorted by relevance
111 if (player == mouseplayer) in player_change()147 if(mouseplayer<0) mouseplayer=-1; in control_change()148 if(mouseplayer>=nrockets) mouseplayer=-1; in control_change()163 if(client && !control[mouseplayer]) mouseplayer=-1; in control_change()170 if (mouseplayer == -1 && !nomouse) mouseplayer = player; in control_change()176 else if (player == mouseplayer) in control_change()178 mouseplayer = -1; in control_change()334 if (i == mouseplayer) in change_menu()369 if (i == mouseplayer) in change_menu()
75 fwrite (&mouseplayer, 1, sizeof (int), controls); /*save mouseplayer */ in save_rc()136 if(!fread (&mouseplayer, 1, sizeof (int), controls)) mouseplayer=-1; /*save mouseplayer */ in load_rc()
68 int mouseplayer = -1; variable591 if (draw && (gamemode == MENU || (gamemode == GAME && mouseplayer != -1)) && in draw_objects()1124 if (mouseplayer != -1 && object[mouseplayer].type == ROCKET in process_keys()1127 controls[mouseplayer].mx = MouseX () * DIV; in process_keys()1128 controls[mouseplayer].my = MouseY () * DIV; in process_keys()1129 controls[mouseplayer].mask = MouseButtons () != 0; in process_keys()1130 controls[mouseplayer].type = C_MOUSE; in process_keys()1153 if (i == mouseplayer) in process_keys()
250 extern int mouseplayer;