Searched refs:moveHere (Results 1 – 3 of 3) sorted by relevance
61 const QString moveHere = trashFilesDir.filePath(fileName); in moveToTrashDir() local75 if (QDir().rename(filePath, moveHere)) { in moveToTrashDir()78 error = QString("Could not rename %1 to %2").arg(filePath, moveHere); in moveToTrashDir()
522 const float3& moveHere = tempPath.back(); in AttackEnemy() local523 const float dist = myPos.distance2D(moveHere); in AttackEnemy()528 const float v1 = ((moveHere.y + enemyPos.y) * 0.5f) + UNIT_MAX_MANEUVER_HEIGHT_DIFFERENCE_UP; in AttackEnemy()529 …const float v2 = ai->cb->GetElevation((moveHere.x + enemyPos.x) * 0.5f, (moveHere.z + enemyPos.z) … in AttackEnemy()544 unit->Move(moveHere); in AttackEnemy()
4 …moveHere: \"Move here\",\n moveGroupEmpty: \"No sub groups\",\n moveGroupEmptyInstructions: …