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Searched refs:moveHere (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/phototonic/phototonic-2.1/
H A DTrashcan.cpp61 const QString moveHere = trashFilesDir.filePath(fileName); in moveToTrashDir() local
75 if (QDir().rename(filePath, moveHere)) { in moveToTrashDir()
78 error = QString("Could not rename %1 to %2").arg(filePath, moveHere); in moveToTrashDir()
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DAttackGroup.cpp522 const float3& moveHere = tempPath.back(); in AttackEnemy() local
523 const float dist = myPos.distance2D(moveHere); in AttackEnemy()
528 const float v1 = ((moveHere.y + enemyPos.y) * 0.5f) + UNIT_MAX_MANEUVER_HEIGHT_DIFFERENCE_UP; in AttackEnemy()
529 …const float v2 = ai->cb->GetElevation((moveHere.x + enemyPos.x) * 0.5f, (moveHere.z + enemyPos.z) … in AttackEnemy()
544 unit->Move(moveHere); in AttackEnemy()
/dports/net/keycloak/keycloak-15.1.1/themes/keycloak.v2/admin/resources/
H A Dindex.js.map4moveHere: \"Move here\",\n moveGroupEmpty: \"No sub groups\",\n moveGroupEmptyInstructions: …