/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | AI_Allocation.cpp | 114 moved = moveStack(stack, dest, killed); in allocateStackToCapacityBuilding() 123 moved = moveStack(attacker, dest, killed); in allocateStackToCapacityBuilding() 211 bool moved = moveStack(s, killed); in continueAttacks() 588 if (moveStack(s, *i, killed)) in oldPickupItems() 608 if (moveStack(s, *i, killed)) in oldPickupItems() 880 if (moveStack(s, dest, killed)) in allocateDefensiveStacksToCity() 945 if (moveStack(attacker, dest, killed)) in allocateStacksToThreat() 1205 moved = moveStack(s, killed); in defaultStackMovements() 1230 moved = moveStack(s, killed); in defaultStackMovements() 1340 bool moved = moveStack(s, dest, killed); in stackReinforce() [all …]
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H A D | AI_Allocation.h | 105 bool moveStack(Stack *stack, bool &stack_died); 106 bool moveStack(Stack *stack, Vector<int> dest, bool &stack_died);
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H A D | GameMap.h | 991 bool moveStack(Stack *stack, Vector<int> to);
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H A D | GameMap.cpp | 1666 bool GameMap::moveStack(Stack *stack, Vector<int> to) in moveStack() function in GameMap
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/dports/www/e107/e107/e107_handlers/ |
H A D | pref_class.php | 536 …AN_SETTINGS_NOT_SAVED_NO_CHANGES_MADE, $this->prefid, $session_messages)->moveStack($this->prefid); 634 e107::getMessage()->moveStack($this->prefid); 644 e107::getMessage()->moveStack($this->prefid); 657 e107::getMessage()->moveStack($this->prefid); 664 e107::getMessage()->moveStack($this->prefid);
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H A D | model_class.php | 1452 e107::getMessage()->moveStack($this->_message_stack, 'default', false, $session); 2478 …e107::getMessage()->moveStack($this->_message_stack.'_validator', $this->_message_stack, false, $s… 2494 e107::getMessage()->moveStack($this->_message_stack.'_validator', 'default', false, $session);
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H A D | message_handler.php | 780 public function moveStack($from_stack, $to_stack = 'default', $type = false, $session = true) function in eMessage
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/dports/games/chessx/chessx-1.5.6/src/database/ |
H A D | gamex.cpp | 351 QStack<Move> moveStack; in moveToId() local 354 moveStack.push(m_nodes[node].move); in moveToId() 361 while(!moveStack.isEmpty()) in moveToId() 363 Move m = moveStack.pop(); in moveToId()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | editorbigmap.cpp | 343 gm->moveStack(s, tile); in change_map_under_cursor() 346 gm->moveStack(s, tile); in change_map_under_cursor()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | items.hpp | 644 …ithInventoryItem(Entity* my, Stat* myStats, node_t* inventoryNode, bool moveStack, bool overrideCu…
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H A D | items.cpp | 4121 … const my, Stat* const myStats, node_t* const inventoryNode, const bool moveStack, const bool ove… in swapMonsterWeaponWithInventoryItem() argument 4139 if ( item->count == 1 || moveStack ) in swapMonsterWeaponWithInventoryItem()
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/dports/lang/zig-devel/zig-0.9.0/src/arch/wasm/ |
H A D | CodeGen.zig | 1064 try self.moveStack(offset, result.return_value.local); 1110 fn moveStack(self: *Self, offset: u32, local: u32) !void { 1237 try self.moveStack(@intCast(u32, abi_size), local.local); 1289 try self.moveStack(@intCast(u32, abi_size), arg_local.local); 1340 try self.moveStack(@intCast(u32, abi_size), local.local);
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/dports/lang/zig/zig-0.9.0/src/arch/wasm/ |
H A D | CodeGen.zig | 1064 try self.moveStack(offset, result.return_value.local); 1110 fn moveStack(self: *Self, offset: u32, local: u32) !void { 1237 try self.moveStack(@intCast(u32, abi_size), local.local); 1289 try self.moveStack(@intCast(u32, abi_size), arg_local.local); 1340 try self.moveStack(@intCast(u32, abi_size), local.local);
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