/dports/games/angband/Angband-4.2.2/src/ |
H A D | ui-target.c | 259 move_cursor_relative(y, x); in target_recall_loop_object() 363 move_cursor_relative(y, x); in target_set_interactive_aux() 430 move_cursor_relative(y, x); in target_set_interactive_aux() 489 move_cursor_relative(y, x); in target_set_interactive_aux() 561 move_cursor_relative(y, x); in target_set_interactive_aux() 607 move_cursor_relative(y, x); in target_set_interactive_aux() 705 move_cursor_relative(y, x); in target_set_interactive_aux() 764 move_cursor_relative(target.y, target.x); in textui_target_closest() 827 move_cursor_relative(grid.y, grid.x); in draw_path() 881 move_cursor_relative(y, x); in load_path()
|
H A D | ui-map.h | 21 extern void move_cursor_relative(int y, int x);
|
H A D | ui-command.c | 114 move_cursor_relative(target.y, target.x); in do_cmd_redraw() 116 move_cursor_relative(player->grid.y, player->grid.x); in do_cmd_redraw()
|
H A D | ui-game.c | 378 move_cursor_relative(target.y, target.x); in pre_turn_refresh() 380 move_cursor_relative(player->grid.y, player->grid.x); in pre_turn_refresh()
|
H A D | ui-display.c | 1553 move_cursor_relative(centre.y, centre.x); in display_explosion() 1591 move_cursor_relative(centre.y, centre.x); in display_explosion() 1626 move_cursor_relative(y, x); in display_bolt() 1666 move_cursor_relative(y, x); in display_missile() 2413 move_cursor_relative(target.y, target.x); in refresh()
|
H A D | ui-map.c | 392 void move_cursor_relative(int y, int x) in move_cursor_relative() function
|
H A D | ui-input.c | 1468 move_cursor_relative(player->grid.y, player->grid.x); in textui_get_command()
|
/dports/games/zangband/zangband/src/ |
H A D | xtra2.c | 2060 move_cursor_relative(x, y); in target_set_aux() 2093 move_cursor_relative(x, y); in target_set_aux() 2163 move_cursor_relative(x, y); in target_set_aux() 2199 move_cursor_relative(x, y); in target_set_aux() 2255 move_cursor_relative(x, y); in target_set_aux() 2303 move_cursor_relative(x, y); in target_set_aux() 2376 move_cursor_relative(x, y); in target_set_aux() 2464 move_cursor_relative(x, y); in target_set_aux() 3601 move_cursor_relative(*x, *y); in tgt_pt()
|
H A D | dungeon.c | 2656 move_cursor_relative(p_ptr->px, p_ptr->py); in process_player() 2758 move_cursor_relative(p_ptr->px, p_ptr->py); in process_player() 3046 move_cursor_relative(p_ptr->px, p_ptr->py); in evolve_dungeon() 3067 move_cursor_relative(p_ptr->px, p_ptr->py); in evolve_dungeon() 3094 move_cursor_relative(p_ptr->px, p_ptr->py); in evolve_dungeon()
|
H A D | spells1.c | 4279 move_cursor_relative(x, y); in project() 4507 move_cursor_relative(x2, y2); in project() 4537 move_cursor_relative(x2, y2); in project()
|
H A D | spells2.c | 1928 move_cursor_relative(p_ptr->px, p_ptr->py); in genocide() 2001 move_cursor_relative(p_ptr->px, p_ptr->py); in mass_genocide()
|
H A D | cmd2.c | 2546 move_cursor_relative(nx, ny); in do_cmd_fire_aux()
|
H A D | cmd5.c | 1731 move_cursor_relative(px, py); in cast_death_spell()
|
H A D | externs.h | 284 extern void move_cursor_relative(int col, int row);
|
H A D | maid-grf.c | 3115 void move_cursor_relative(int x, int y) in move_cursor_relative() function
|
/dports/games/moria/umoria/source/ |
H A D | dungeon.c | 893 move_cursor_relative (char_row, char_col); in dungeon() 987 move_cursor_relative (char_row, char_col); in dungeon() 1008 move_cursor_relative(char_row, char_col); in dungeon() 1031 move_cursor_relative (char_row, char_col); in dungeon()
|
H A D | moria4.c | 623 move_cursor_relative(y, x); 644 move_cursor_relative(y, x); 672 move_cursor_relative(y, x);
|
H A D | externs.h | 347 void move_cursor_relative(int, int); 859 void move_cursor_relative();
|
H A D | io.c | 1171 void move_cursor_relative(row, col) in move_cursor_relative() function
|
/dports/biology/mapm3/mapm3-3.0_1/readline/ |
H A D | readline.c | 1339 static void move_cursor_relative (); 1492 move_cursor_relative (0, tt); in rl_redisplay() 1501 move_cursor_relative (c_pos % screenwidth, in rl_redisplay() 1536 move_cursor_relative (c_pos - lmargin, &invisible_line[lmargin]); in rl_redisplay() 1614 move_cursor_relative (ofd - old, old); 1715 move_cursor_relative (new, data) in move_cursor_relative() function 2758 move_cursor_relative (0, the_line); /* XXX is this right */ in rl_refresh_line()
|
/dports/games/moria/umoria/ibmpc/ |
H A D | tcio.c | 225 void move_cursor_relative(int row, int col){ in move_cursor_relative() function
|
/dports/games/moria/umoria/mac/ |
H A D | macio.c | 234 void move_cursor_relative(row, col) in move_cursor_relative() function
|
/dports/games/moria/umoria/ |
H A D | shortnam.sed | 325 s/error in Bmove_cursor_relative/error in move_cursor_relative/g
|
/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | externs.h | 206 extern void move_cursor_relative(int row, int col);
|
/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | externs.h | 394 extern void move_cursor_relative(int row, int col);
|