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Searched refs:move_cursor_relative (Results 1 – 25 of 30) sorted by relevance

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/dports/games/angband/Angband-4.2.2/src/
H A Dui-target.c259 move_cursor_relative(y, x); in target_recall_loop_object()
363 move_cursor_relative(y, x); in target_set_interactive_aux()
430 move_cursor_relative(y, x); in target_set_interactive_aux()
489 move_cursor_relative(y, x); in target_set_interactive_aux()
561 move_cursor_relative(y, x); in target_set_interactive_aux()
607 move_cursor_relative(y, x); in target_set_interactive_aux()
705 move_cursor_relative(y, x); in target_set_interactive_aux()
764 move_cursor_relative(target.y, target.x); in textui_target_closest()
827 move_cursor_relative(grid.y, grid.x); in draw_path()
881 move_cursor_relative(y, x); in load_path()
H A Dui-map.h21 extern void move_cursor_relative(int y, int x);
H A Dui-command.c114 move_cursor_relative(target.y, target.x); in do_cmd_redraw()
116 move_cursor_relative(player->grid.y, player->grid.x); in do_cmd_redraw()
H A Dui-game.c378 move_cursor_relative(target.y, target.x); in pre_turn_refresh()
380 move_cursor_relative(player->grid.y, player->grid.x); in pre_turn_refresh()
H A Dui-display.c1553 move_cursor_relative(centre.y, centre.x); in display_explosion()
1591 move_cursor_relative(centre.y, centre.x); in display_explosion()
1626 move_cursor_relative(y, x); in display_bolt()
1666 move_cursor_relative(y, x); in display_missile()
2413 move_cursor_relative(target.y, target.x); in refresh()
H A Dui-map.c392 void move_cursor_relative(int y, int x) in move_cursor_relative() function
H A Dui-input.c1468 move_cursor_relative(player->grid.y, player->grid.x); in textui_get_command()
/dports/games/zangband/zangband/src/
H A Dxtra2.c2060 move_cursor_relative(x, y); in target_set_aux()
2093 move_cursor_relative(x, y); in target_set_aux()
2163 move_cursor_relative(x, y); in target_set_aux()
2199 move_cursor_relative(x, y); in target_set_aux()
2255 move_cursor_relative(x, y); in target_set_aux()
2303 move_cursor_relative(x, y); in target_set_aux()
2376 move_cursor_relative(x, y); in target_set_aux()
2464 move_cursor_relative(x, y); in target_set_aux()
3601 move_cursor_relative(*x, *y); in tgt_pt()
H A Ddungeon.c2656 move_cursor_relative(p_ptr->px, p_ptr->py); in process_player()
2758 move_cursor_relative(p_ptr->px, p_ptr->py); in process_player()
3046 move_cursor_relative(p_ptr->px, p_ptr->py); in evolve_dungeon()
3067 move_cursor_relative(p_ptr->px, p_ptr->py); in evolve_dungeon()
3094 move_cursor_relative(p_ptr->px, p_ptr->py); in evolve_dungeon()
H A Dspells1.c4279 move_cursor_relative(x, y); in project()
4507 move_cursor_relative(x2, y2); in project()
4537 move_cursor_relative(x2, y2); in project()
H A Dspells2.c1928 move_cursor_relative(p_ptr->px, p_ptr->py); in genocide()
2001 move_cursor_relative(p_ptr->px, p_ptr->py); in mass_genocide()
H A Dcmd2.c2546 move_cursor_relative(nx, ny); in do_cmd_fire_aux()
H A Dcmd5.c1731 move_cursor_relative(px, py); in cast_death_spell()
H A Dexterns.h284 extern void move_cursor_relative(int col, int row);
H A Dmaid-grf.c3115 void move_cursor_relative(int x, int y) in move_cursor_relative() function
/dports/games/moria/umoria/source/
H A Ddungeon.c893 move_cursor_relative (char_row, char_col); in dungeon()
987 move_cursor_relative (char_row, char_col); in dungeon()
1008 move_cursor_relative(char_row, char_col); in dungeon()
1031 move_cursor_relative (char_row, char_col); in dungeon()
H A Dmoria4.c623 move_cursor_relative(y, x);
644 move_cursor_relative(y, x);
672 move_cursor_relative(y, x);
H A Dexterns.h347 void move_cursor_relative(int, int);
859 void move_cursor_relative();
H A Dio.c1171 void move_cursor_relative(row, col) in move_cursor_relative() function
/dports/biology/mapm3/mapm3-3.0_1/readline/
H A Dreadline.c1339 static void move_cursor_relative ();
1492 move_cursor_relative (0, tt); in rl_redisplay()
1501 move_cursor_relative (c_pos % screenwidth, in rl_redisplay()
1536 move_cursor_relative (c_pos - lmargin, &invisible_line[lmargin]); in rl_redisplay()
1614 move_cursor_relative (ofd - old, old);
1715 move_cursor_relative (new, data) in move_cursor_relative() function
2758 move_cursor_relative (0, the_line); /* XXX is this right */ in rl_refresh_line()
/dports/games/moria/umoria/ibmpc/
H A Dtcio.c225 void move_cursor_relative(int row, int col){ in move_cursor_relative() function
/dports/games/moria/umoria/mac/
H A Dmacio.c234 void move_cursor_relative(row, col) in move_cursor_relative() function
/dports/games/moria/umoria/
H A Dshortnam.sed325 s/error in Bmove_cursor_relative/error in move_cursor_relative/g
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dexterns.h206 extern void move_cursor_relative(int row, int col);
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dexterns.h394 extern void move_cursor_relative(int row, int col);

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