Searched refs:move_ne (Results 1 – 4 of 4) sorted by relevance
/dports/games/el/Eternal-Lands-1.9.5.9-1/pawn_scripts/ |
H A D | client_serv.inc | 29 move_ne = 21,
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/dports/comms/lirc/lirc-0.9.0/daemons/ |
H A D | lircmd.c | 72 enum directive { move_n, move_ne, move_e, move_se, enumerator 89 {"MOVE_NE", move_ne, 1, 1, 0, 0, 0, 0},
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | client_serv.h | 567 move_ne = 21, enumerator
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H A D | actor_scripts.c | 218 case move_ne: in get_motion_vector() 2116 case move_ne: in add_command_to_actor()
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