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Searched refs:move_ne (Results 1 – 4 of 4) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/pawn_scripts/
H A Dclient_serv.inc29 move_ne = 21,
/dports/comms/lirc/lirc-0.9.0/daemons/
H A Dlircmd.c72 enum directive { move_n, move_ne, move_e, move_se, enumerator
89 {"MOVE_NE", move_ne, 1, 1, 0, 0, 0, 0},
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dclient_serv.h567 move_ne = 21, enumerator
H A Dactor_scripts.c218 case move_ne: in get_motion_vector()
2116 case move_ne: in add_command_to_actor()