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Searched refs:moved_all (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp1034 bool moved_all = target_sector->moveArmy(sector->getAssembledArmy()); in doSectorAI() local
1035 ASSERT(moved_all); in doSectorAI()
H A Dsector.cpp2749 bool moved_all = true; in returnArmy() local
2761 moved_all = false; in returnArmy()
2780 return moved_all; in returnArmy()
2795 bool moved_all = true; in moveArmy() local
2806 moved_all = false; in moveArmy()
2821 return moved_all; in moveArmy()