Searched refs:movement_multiplier (Results 1 – 2 of 2) sorted by relevance
200 float movement_multiplier = dt_sec * Sector::get().get_gravity() * m_current_speed * 1.41421353f; in update() local208 float movement = particle->speed * movement_multiplier; in update()
478 guint32 movement_multiplier = 1; in reset() local487 movement_multiplier*=2; in reset()490 if (movement_multiplier > 1024) in reset()491 movement_multiplier = 1024; in reset()495 (*it)->setStat(Army::MOVES_MULTIPLIER, movement_multiplier); in reset()