/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_mover.c | 474 ent->moverState = moverState; in SetMoverState() 479 switch( moverState ) in SetMoverState() 543 if( moverState >= MOVER_POS1 && moverState <= MOVER_2TO1 ) in SetMoverState() 546 if( moverState >= ROTATOR_POS1 && moverState <= ROTATOR_2TO1 ) in SetMoverState() 621 ent->moverState = MODEL_POS1; in Think_ClosedModelDoor() 676 ent->moverState = MODEL_2TO1; in Think_CloseModelDoor() 700 ent->moverState = MODEL_POS2; in Think_OpenModelDoor() 935 ent->moverState = MODEL_1TO2; in Use_BinaryMover() 1003 ent->moverState = MOVER_POS1; in InitMover() 1087 ent->moverState = ROTATOR_POS1; in InitRotator() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/star_control/ |
H A D | unmarked_camera_mover.cpp | 64 MoverState moverState = _autoMover.move(errorCode, pos, orientation); in updatePosition() local 65 if (moverState == MOVING) in updatePosition() 67 if (moverState == DONE_MOVING) { in updatePosition()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/star_control/ |
H A D | motion_control_unmarked.cpp | 63 MoverState moverState = _autoMover.move(errorCode, pos, orientation); in updatePosition() local 64 if (moverState == MOVING) in updatePosition() 66 if (moverState == DONE_MOVING) { in updatePosition()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_mover.c | 515 ent->moverState = moverState; in SetMoverState() 518 switch( moverState ) { in SetMoverState() 558 SetMoverState( slave, moverState, time ); in MatchTeam() 592 if ( ent->moverState == MOVER_1TO2 ) { in Reached_BinaryMover() 646 if ( ent->moverState == MOVER_POS1 ) { in Use_BinaryMover() 667 if ( ent->moverState == MOVER_POS2 ) { in Use_BinaryMover() 673 if ( ent->moverState == MOVER_2TO1 ) { in Use_BinaryMover() 689 if ( ent->moverState == MOVER_1TO2 ) { in Use_BinaryMover() 763 ent->moverState = MOVER_POS1; in InitMover() 1037 if ( ent->moverState == MOVER_POS2 ) { in Touch_Plat() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_mover.c | 515 ent->moverState = moverState; in SetMoverState() 518 switch( moverState ) { in SetMoverState() 558 SetMoverState( slave, moverState, time ); in MatchTeam() 592 if ( ent->moverState == MOVER_1TO2 ) { in Reached_BinaryMover() 646 if ( ent->moverState == MOVER_POS1 ) { in Use_BinaryMover() 667 if ( ent->moverState == MOVER_POS2 ) { in Use_BinaryMover() 673 if ( ent->moverState == MOVER_2TO1 ) { in Use_BinaryMover() 689 if ( ent->moverState == MOVER_1TO2 ) { in Use_BinaryMover() 763 ent->moverState = MOVER_POS1; in InitMover() 1037 if ( ent->moverState == MOVER_POS2 ) { in Touch_Plat() [all …]
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/dports/games/evq3/evq3/code/game/ |
H A D | g_mover.c | 515 ent->moverState = moverState; in SetMoverState() 518 switch( moverState ) { in SetMoverState() 558 SetMoverState( slave, moverState, time ); in MatchTeam() 592 if ( ent->moverState == MOVER_1TO2 ) { in Reached_BinaryMover() 646 if ( ent->moverState == MOVER_POS1 ) { in Use_BinaryMover() 667 if ( ent->moverState == MOVER_POS2 ) { in Use_BinaryMover() 673 if ( ent->moverState == MOVER_2TO1 ) { in Use_BinaryMover() 689 if ( ent->moverState == MOVER_1TO2 ) { in Use_BinaryMover() 763 ent->moverState = MOVER_POS1; in InitMover() 1037 if ( ent->moverState == MOVER_POS2 ) { in Touch_Plat() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_mover.c | 515 ent->moverState = moverState; in SetMoverState() 518 switch( moverState ) { in SetMoverState() 558 SetMoverState( slave, moverState, time ); in MatchTeam() 592 if ( ent->moverState == MOVER_1TO2 ) { in Reached_BinaryMover() 646 if ( ent->moverState == MOVER_POS1 ) { in Use_BinaryMover() 667 if ( ent->moverState == MOVER_POS2 ) { in Use_BinaryMover() 673 if ( ent->moverState == MOVER_2TO1 ) { in Use_BinaryMover() 689 if ( ent->moverState == MOVER_1TO2 ) { in Use_BinaryMover() 763 ent->moverState = MOVER_POS1; in InitMover() 1037 if ( ent->moverState == MOVER_POS2 ) { in Touch_Plat() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_mover.c | 719 ent->moverState = moverState; in SetMoverState() 722 switch ( moverState ) { in SetMoverState() 978 if ( ent->moverState == MOVER_1TO2 ) { in Reached_BinaryMover() 1172 if ( ent->moverState == MOVER_1TO2 ) { in Reached_TrinaryMover() 1264 if ( ent->moverState == MOVER_POS1 ) { in Use_TrinaryMover() 1283 if ( ent->moverState == MOVER_POS2 ) { in Use_TrinaryMover() 1299 if ( ent->moverState == MOVER_POS3 ) { in Use_TrinaryMover() 1307 if ( ent->moverState == MOVER_2TO1 ) { in Use_TrinaryMover() 1397 if ( ent->moverState == MOVER_POS1 || ent->moverState == MOVER_POS1ROTATE ) { in Use_BinaryMover() 1649 ent->moverState = MOVER_POS1; in InitMover() [all …]
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H A D | g_trigger.c | 698 …if ( door->moverState == MOVER_POS2ROTATE ) { // door is in open state waiting to close keep it op… in trigger_aidoor_stayopen() 718 && ( door->moverState != MOVER_POS1 ) in trigger_aidoor_stayopen() 719 && ( door->moverState != MOVER_POS1ROTATE ) in trigger_aidoor_stayopen() 721 && ( door->moverState != MOVER_POS2ROTATE ) in trigger_aidoor_stayopen() 722 && ( door->moverState != MOVER_POS2 ) ) { in trigger_aidoor_stayopen()
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H A D | g_tramcar.c | 49 extern void MatchTeam( gentity_t *teamLeader, int moverState, int time ); 50 extern void SetMoverState( gentity_t *ent, moverState_t moverState, int time ); 183 ent->moverState = MOVER_POS1; in InitTramcar() 1367 ent->moverState = MOVER_POS1; in Init_Camera()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_mover.c | 696 ent->moverState = moverState; in SetMoverState() 699 switch ( moverState ) { in SetMoverState() 963 if ( ent->moverState == MOVER_1TO2 ) { in Reached_BinaryMover() 1161 if ( ent->moverState == MOVER_1TO2 ) { in Reached_TrinaryMover() 1253 if ( ent->moverState == MOVER_POS1 ) { in Use_TrinaryMover() 1272 if ( ent->moverState == MOVER_POS2 ) { in Use_TrinaryMover() 1288 if ( ent->moverState == MOVER_POS3 ) { in Use_TrinaryMover() 1296 if ( ent->moverState == MOVER_2TO1 ) { in Use_TrinaryMover() 1397 if ( ent->moverState == MOVER_POS1 || ent->moverState == MOVER_POS1ROTATE ) { in Use_BinaryMover() 1649 ent->moverState = MOVER_POS1; in InitMover() [all …]
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H A D | g_trigger.c | 706 …if ( door->moverState == MOVER_POS2ROTATE ) { // door is in open state waiting to close keep i… in trigger_aidoor_stayopen() 711 if ( door->moverState == MOVER_POS2 ) { // door is in open state waiting to close keep it open in trigger_aidoor_stayopen() 735 ( door->moverState != MOVER_POS1 ) && in trigger_aidoor_stayopen() 736 ( door->moverState != MOVER_POS1ROTATE ) in trigger_aidoor_stayopen() 738 && ( door->moverState != MOVER_POS2ROTATE ) in trigger_aidoor_stayopen() 739 && ( door->moverState != MOVER_POS2 ) in trigger_aidoor_stayopen()
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H A D | g_save.c | 833 if ( ent->s.eType == ET_MOVER && ent->moverState != backup.moverState ) { in ReadEntity() 835 if ( ent->moverState == MOVER_POS1ROTATE || ent->moverState == MOVER_POS1 ) { in ReadEntity()
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H A D | g_tramcar.c | 49 extern void MatchTeam( gentity_t *teamLeader, int moverState, int time ); 50 extern void SetMoverState( gentity_t *ent, moverState_t moverState, int time ); 183 ent->moverState = MOVER_POS1; in InitTramcar() 1361 ent->moverState = MOVER_POS1; in Init_Camera()
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H A D | g_main.c | 719 if ( checkEnt->moverState == MOVER_POS1ROTATE || // stationary/closed in G_CheckForCursorHints() 720 …( checkEnt->moverState == MOVER_POS2ROTATE && checkEnt->flags & FL_TOGGLE ) ) { // toggle door tha… in G_CheckForCursorHints() 730 if ( checkEnt->moverState == MOVER_POS1 || // stationary/closed in G_CheckForCursorHints() 731 …( checkEnt->moverState == MOVER_POS2 && checkEnt->flags & FL_TOGGLE ) ) { // toggle door that's op… in G_CheckForCursorHints()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Mover.cpp | 2101 moverState = MOVER_POS1; in CLASS_DECLARATION() 2387 if ( ( moverState == MOVER_1TO2 ) || ( moverState == MOVER_2TO1 ) ) { in Event_SetCallback() 2425 moverState = newstate; in SetMoverState() 2431 switch( moverState ) { in SetMoverState() 2608 if ( moverState == MOVER_1TO2 ) { in Event_Reached_BinaryMover() 2675 if ( ( moverState == MOVER_POS1 ) || ( moverState == MOVER_2TO1 ) ) { in GotoPosition1() 2680 if ( moverState == MOVER_POS2 ) { in GotoPosition1() 2722 if ( ( moverState == MOVER_POS2 ) || ( moverState == MOVER_1TO2 ) ) { in GotoPosition2() 2960 moverState = MOVER_POS1; in InitSpeed() 2989 moverState = MOVER_POS1; in InitTime() [all …]
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H A D | Mover.h | 324 moverState_t moverState; variable 354 moverState_t GetMoverState( void ) const { return moverState; } in GetMoverState()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Mover.cpp | 2114 moverState = MOVER_POS1; in CLASS_DECLARATION() 2409 if ( ( moverState == MOVER_1TO2 ) || ( moverState == MOVER_2TO1 ) ) { in Event_SetCallback() 2447 moverState = newstate; in SetMoverState() 2453 switch( moverState ) { in SetMoverState() 2640 if ( moverState == MOVER_1TO2 ) { in Event_Reached_BinaryMover() 2706 if ( ( moverState == MOVER_POS1 ) || ( moverState == MOVER_2TO1 ) ) { in GotoPosition1() 2711 if ( moverState == MOVER_POS2 ) { in GotoPosition1() 2753 if ( ( moverState == MOVER_POS2 ) || ( moverState == MOVER_1TO2 ) ) { in GotoPosition2() 2991 moverState = MOVER_POS1; in InitSpeed() 3020 moverState = MOVER_POS1; in InitTime() [all …]
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H A D | Mover.h | 328 moverState_t moverState; variable 361 moverState_t GetMoverState( void ) const { return moverState; } in GetMoverState()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_mover.cpp | 622 ent->moverState = moverState; in SetMoverState() 631 switch( moverState ) { in SetMoverState() 722 if ( ent->moverState == MOVER_1TO2 ) in Reached_BinaryMover() 764 else if ( ent->moverState == MOVER_2TO1 ) in Reached_BinaryMover() 806 if ( ent->moverState == MOVER_POS1 ) in Use_BinaryMover_Go() 833 if ( ent->moverState == MOVER_POS2 ) { in Use_BinaryMover_Go() 849 if ( ent->moverState == MOVER_2TO1 ) in Use_BinaryMover_Go() 883 if ( ent->moverState == MOVER_1TO2 ) in Use_BinaryMover_Go() 1108 ent->moverState = MOVER_POS1; in InitMover() 1536 if ( ent->moverState == MOVER_POS2 ) { in Touch_Plat() [all …]
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H A D | Q3_Interface.cpp | 1547 ent->moverState = MOVER_2TO1; in Q3_Lerp2Start() 1603 ent->moverState = MOVER_1TO2; in Q3_Lerp2End() 1660 moverState_t moverState = ent->moverState; in Q3_Lerp2Pos() local 1662 if ( moverState == MOVER_POS1 || moverState == MOVER_2TO1 ) in Q3_Lerp2Pos() 1675 moverState = MOVER_1TO2; in Q3_Lerp2Pos() 1682 moverState = MOVER_2TO1; in Q3_Lerp2Pos() 1770 moverState_t moverState = ent->moverState; in Q3_Lerp2Origin() local 1772 if ( moverState == MOVER_POS1 || moverState == MOVER_2TO1 ) in Q3_Lerp2Origin() 1785 moverState = MOVER_1TO2; in Q3_Lerp2Origin() 1787 else if ( moverState == MOVER_POS2 || moverState == MOVER_1TO2 ) in Q3_Lerp2Origin() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_mover.cpp | 630 ent->moverState = moverState; in SetMoverState() 639 switch( moverState ) { in SetMoverState() 730 if ( ent->moverState == MOVER_1TO2 ) in Reached_BinaryMover() 772 else if ( ent->moverState == MOVER_2TO1 ) in Reached_BinaryMover() 814 if ( ent->moverState == MOVER_POS1 ) in Use_BinaryMover_Go() 841 if ( ent->moverState == MOVER_POS2 ) { in Use_BinaryMover_Go() 857 if ( ent->moverState == MOVER_2TO1 ) in Use_BinaryMover_Go() 891 if ( ent->moverState == MOVER_1TO2 ) in Use_BinaryMover_Go() 1116 ent->moverState = MOVER_POS1; in InitMover() 1558 if ( ent->moverState == MOVER_POS2 ) { in Touch_Plat() [all …]
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H A D | Q3_Interface.cpp | 1694 moverState_t moverState = ent->moverState; in Q3_Lerp2Origin() local 1696 if ( moverState == MOVER_POS1 || moverState == MOVER_2TO1 ) in Q3_Lerp2Origin() 1701 if ( moverState == MOVER_POS1 ) in Q3_Lerp2Origin() 1709 moverState = MOVER_1TO2; in Q3_Lerp2Origin() 1711 else if ( moverState == MOVER_POS2 || moverState == MOVER_1TO2 ) in Q3_Lerp2Origin() 1716 moverState = MOVER_2TO1; in Q3_Lerp2Origin() 8062 moverState_t moverState = ent->moverState; in Lerp2Pos() local 8064 if ( moverState == MOVER_POS1 || moverState == MOVER_2TO1 ) in Lerp2Pos() 8069 if ( moverState == MOVER_POS1 ) in Lerp2Pos() 8077 moverState = MOVER_1TO2; in Lerp2Pos() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_mover.c | 569 ent->moverState = moverState; in SetMoverState() 578 switch( moverState ) { in SetMoverState() 670 if ( ent->moverState == MOVER_1TO2 ) in Reached_BinaryMover() 749 if ( ent->moverState == MOVER_POS1 ) in Use_BinaryMover_Go() 773 if ( ent->moverState == MOVER_POS2 ) { in Use_BinaryMover_Go() 789 if ( ent->moverState == MOVER_2TO1 ) in Use_BinaryMover_Go() 825 if ( ent->moverState == MOVER_1TO2 ) in Use_BinaryMover_Go() 1014 ent->moverState = MOVER_POS1; in InitMover() 1529 if ( ent->moverState == MOVER_POS2 ) { in Touch_Plat() 1672 if ( ent->moverState == MOVER_POS1 ) { in Touch_Button() [all …]
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H A D | g_ICARUScb.c | 804 moverState_t moverState; in Q3_Lerp2Pos() local 830 moverState = ent->moverState; in Q3_Lerp2Pos() 832 if ( moverState == MOVER_POS1 || moverState == MOVER_2TO1 ) in Q3_Lerp2Pos() 837 moverState = MOVER_1TO2; in Q3_Lerp2Pos() 844 moverState = MOVER_2TO1; in Q3_Lerp2Pos() 2075 moverState_t moverState; in Q3_Lerp2Origin() local 2094 moverState = ent->moverState; in Q3_Lerp2Origin() 2096 if ( moverState == MOVER_POS1 || moverState == MOVER_2TO1 ) in Q3_Lerp2Origin() 2101 moverState = MOVER_1TO2; in Q3_Lerp2Origin() 2103 else if ( moverState == MOVER_POS2 || moverState == MOVER_1TO2 ) in Q3_Lerp2Origin() [all …]
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