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/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_spec.cpp96 movingsector_t *movesec; in P_AddMovingCeiling() local
103 movesec = &(*itr); in P_AddMovingCeiling()
108 movesec = &(movingsectors.back()); in P_AddMovingCeiling()
111 movesec->sector = sector; in P_AddMovingCeiling()
112 movesec->moving_ceiling = true; in P_AddMovingCeiling()
131 movingsector_t *movesec; in P_AddMovingFloor() local
138 movesec = &(*itr); in P_AddMovingFloor()
143 movesec = &(movingsectors.back()); in P_AddMovingFloor()
146 movesec->sector = sector; in P_AddMovingFloor()
147 movesec->moving_floor = true; in P_AddMovingFloor()