Searched refs:movevelocity (Results 1 – 12 of 12) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/shared/ |
H A D | igame.h | 68 extern float movevelocity(physent *d);
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | igame.h | 81 extern float movevelocity(physent *d, bool floating = false);
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | igame.h | 94 extern float movevelocity(physent *d, bool floating = false);
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | physics.cpp | 183 float movevelocity(physent *d) in movevelocity() function 695 vec d = vec(m).mul(movevelocity(pl)); in modifyvelocity()
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H A D | projs.cpp | 359 proj.vel = vec(rel).add(vec(dir).mul(physics::movevelocity(&proj))); in init()
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H A D | game.cpp | 210 float maxspeed = physics::movevelocity(d); in addsway()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | physics.cpp | 281 float movevelocity(physent *d, bool floating) in movevelocity() function 980 m.mul(movevelocity(pl, floating)); in modifyvelocity()
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H A D | projs.cpp | 1114 proj.vel = vec(rel).add(vec(dir).mul(physics::movevelocity(&proj))); in init() 2263 mag = max(proj.vel.magnitude(), physics::movevelocity(&proj)); in move()
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H A D | game.cpp | 626 …float speed = physics::movevelocity(d), step = firstpersonbob ? firstpersonbobstep : firstpersonsw… in addsway()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | physics.cpp | 291 float movevelocity(physent *d, bool floating) in movevelocity() function 1003 m.mul(movevelocity(pl, floating)); in modifyvelocity()
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H A D | projs.cpp | 1081 proj.vel = vec(rel).add(vec(dir).mul(physics::movevelocity(&proj))); in init() 2154 mag = max(proj.vel.magnitude(), physics::movevelocity(&proj)); in move()
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H A D | game.cpp | 538 …float speed = physics::movevelocity(d), step = firstpersonbob ? firstpersonbobstep : firstpersonsw… in addsway()
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