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Searched refs:movevelocity (Results 1 – 12 of 12) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Digame.h68 extern float movevelocity(physent *d);
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Digame.h81 extern float movevelocity(physent *d, bool floating = false);
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Digame.h94 extern float movevelocity(physent *d, bool floating = false);
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dphysics.cpp183 float movevelocity(physent *d) in movevelocity() function
695 vec d = vec(m).mul(movevelocity(pl)); in modifyvelocity()
H A Dprojs.cpp359 proj.vel = vec(rel).add(vec(dir).mul(physics::movevelocity(&proj))); in init()
H A Dgame.cpp210 float maxspeed = physics::movevelocity(d); in addsway()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dphysics.cpp281 float movevelocity(physent *d, bool floating) in movevelocity() function
980 m.mul(movevelocity(pl, floating)); in modifyvelocity()
H A Dprojs.cpp1114 proj.vel = vec(rel).add(vec(dir).mul(physics::movevelocity(&proj))); in init()
2263 mag = max(proj.vel.magnitude(), physics::movevelocity(&proj)); in move()
H A Dgame.cpp626 …float speed = physics::movevelocity(d), step = firstpersonbob ? firstpersonbobstep : firstpersonsw… in addsway()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dphysics.cpp291 float movevelocity(physent *d, bool floating) in movevelocity() function
1003 m.mul(movevelocity(pl, floating)); in modifyvelocity()
H A Dprojs.cpp1081 proj.vel = vec(rel).add(vec(dir).mul(physics::movevelocity(&proj))); in init()
2154 mag = max(proj.vel.magnitude(), physics::movevelocity(&proj)); in move()
H A Dgame.cpp538 …float speed = physics::movevelocity(d), step = firstpersonbob ? firstpersonbobstep : firstpersonsw… in addsway()