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Searched refs:movflagsptr (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgameexec.cpp697 auto const movflagsptr = &AC_MOVFLAGS(vm.pSprite, &actor[vm.spriteNum]); in VM_Move() local
700 …int const movflags = (*movflagsptr == (std::remove_pointer<decltype(movflagsptr)>::type)-1) ? 0 : … in VM_Move()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgameexec.cpp620 auto const movflagsptr = &AC_MOVFLAGS(vm.pSprite, &actor[vm.spriteNum]); local
623 …int const movflags = (*movflagsptr == (remove_pointer_t<decltype(movflagsptr)>)-1) ? 0 : *movflags…