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Searched refs:movi_f_w (Results 1 – 25 of 45) sorted by relevance

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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/deps/lightning/lib/
H A Djit_riscv.c1458 movi_f_w(rn(node->u.w), node->v.f); in _emit_code()
H A Djit_ia64.c1629 movi_f_w(rn(node->u.w), node->v.n->u.p); in _emit_code()
H A Djit_mips.c1756 movi_f_w(rn(node->u.w), (jit_float32_t *)node->v.n->u.w); in _emit_code()
H A Djit_riscv-fpu.c149 # define movi_f_w(r0, im) _movi_f_w(_jit, r0, im) macro
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/deps/lightning/lib/
H A Djit_riscv.c1458 movi_f_w(rn(node->u.w), node->v.f); in _emit_code()
H A Djit_ia64.c1629 movi_f_w(rn(node->u.w), node->v.n->u.p); in _emit_code()
H A Djit_mips.c1756 movi_f_w(rn(node->u.w), (jit_float32_t *)node->v.n->u.w); in _emit_code()
H A Djit_riscv-fpu.c149 # define movi_f_w(r0, im) _movi_f_w(_jit, r0, im) macro
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/deps/lightning/lib/
H A Djit_riscv.c1458 movi_f_w(rn(node->u.w), node->v.f); in _emit_code()
H A Djit_ia64.c1629 movi_f_w(rn(node->u.w), node->v.n->u.p); in _emit_code()
H A Djit_riscv-fpu.c149 # define movi_f_w(r0, im) _movi_f_w(_jit, r0, im) macro
H A Djit_mips.c1756 movi_f_w(rn(node->u.w), (jit_float32_t *)node->v.n->u.w); in _emit_code()
/dports/devel/lightning/lightning-2.1.3/lib/
H A Djit_riscv.c1458 movi_f_w(rn(node->u.w), node->v.f); in _emit_code()
H A Djit_ia64.c1629 movi_f_w(rn(node->u.w), node->v.n->u.p); in _emit_code()
H A Djit_mips.c1756 movi_f_w(rn(node->u.w), (jit_float32_t *)node->v.n->u.w); in _emit_code()
H A Djit_riscv-fpu.c149 # define movi_f_w(r0, im) _movi_f_w(_jit, r0, im) macro
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/deps/lightning/lib/
H A Djit_riscv.c1458 movi_f_w(rn(node->u.w), node->v.f); in _emit_code()
H A Djit_ia64.c1629 movi_f_w(rn(node->u.w), node->v.n->u.p); in _emit_code()
H A Djit_riscv-fpu.c149 # define movi_f_w(r0, im) _movi_f_w(_jit, r0, im) macro
H A Djit_mips.c1756 movi_f_w(rn(node->u.w), (jit_float32_t *)node->v.n->u.w); in _emit_code()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-rsp-paraLLEl/lightning/lib/
H A Djit_riscv.c1458 movi_f_w(rn(node->u.w), node->v.f); in _emit_code()
H A Djit_ia64.c1629 movi_f_w(rn(node->u.w), node->v.n->u.p); in _emit_code()
H A Djit_riscv-fpu.c149 # define movi_f_w(r0, im) _movi_f_w(_jit, r0, im) macro
H A Djit_mips.c1756 movi_f_w(rn(node->u.w), (jit_float32_t *)node->v.n->u.w); in _emit_code()
/dports/lang/guile/guile-3.0.7/libguile/lightening/lightening/
H A Dmips.c1762 movi_f_w(rn(node->u.w), (jit_float32_t *)node->v.n->u.w); in _emit_code()

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