Searched refs:movieCallback (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/buried/ |
H A D | scene_view.cpp | 1557 …if (_currentScene && _currentScene->movieCallback(this, animationMovie.get(), animationID, MOVIE_S… in playSynchronousAnimation() 1590 …if (_currentScene && _currentScene->movieCallback(this, animationMovie.get(), animationID, MOVIE_S… in playSynchronousAnimation() 1604 …if (_currentScene && _currentScene->movieCallback(this, animationMovie.get(), animationID, MOVIE_S… in playSynchronousAnimationExtern() 1664 …if (_currentScene && _currentScene->movieCallback(this, animationMovie.get(), animationID, MOVIE_S… in playPlacedSynchronousAnimation() 1734 …if (_currentScene && _currentScene->movieCallback(this, animationMovie.get(), animationID, MOVIE_S… in playClippedSynchronousAnimation() 1794 if (!_currentScene->movieCallback(this, _asyncMovie, 0, MOVIE_STOPPED)) in stopAsynchronousAnimation() 1830 …if (_currentScene && _currentScene->movieCallback(this, _asyncMovie, -1, MOVIE_LOOPING_RESTART) ==… in asynchronousAnimationTimerCallback() 1834 if (_currentScene->movieCallback(this, _asyncMovie, -1, MOVIE_STOPPED) == SC_TRUE) { in asynchronousAnimationTimerCallback() 1898 if (_currentScene->movieCallback(this, _asyncMovie, animationID, MOVIE_START) == SC_FALSE) in startPlacedAsynchronousAnimation() 1943 if (_currentScene->movieCallback(this, _asyncMovie, 0, MOVIE_START) == SC_FALSE) in startPlacedAsynchronousAnimation() [all …]
|
/dports/games/scummvm/scummvm-2.5.1/engines/buried/environ/ |
H A D | scene_base.h | 99 …virtual int movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int status) { r… in movieCallback() function
|
H A D | scene_common.h | 218 int movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int status);
|
H A D | future_apartment.cpp | 1496 int movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int status); 1610 int ViewVidPhone::movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int status… in movieCallback() function in Buried::ViewVidPhone
|
H A D | mayan.cpp | 968 int movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int status); 1078 int WaterGodBridgeJump::movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int … in movieCallback() function in Buried::WaterGodBridgeJump
|
H A D | scene_common.cpp | 663 int InteractiveNewsNetwork::movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, … in movieCallback() function in Buried::InteractiveNewsNetwork
|