Searched refs:moving_time (Results 1 – 4 of 4) sorted by relevance
37 moving_time = 0; in reset()65 if (moving_time > 0) { in press()90 moving_time += 10; in press()91 moving_time += 1; in press()104 if (moving_time <= 0) in heart_beat()106 moving_time -= 1; in heart_beat()107 if (moving_time > 0) { in heart_beat()128 if (moving_time > 0) { in open_door()180 if (moving_time > 0) in call_elevator()192 moving_time += 10; in call_elevator()[all …]
103 moving_time(0), in Shoot()143 moving_time = MAXSHOOTRUN; in activate()246 return moving_time > 0; in is_active()336 moving_time = 0; in hit()370 return moving_time > 0; in is_active()461 moving_time = 0; in hit()503 return moving_time>0; in is_active()510 moving_time = 0; in reset()531 if ( moving_time > 0 ) { in move()588 if ( moving_time > 0 ) { in draw()[all …]
116 int moving_time; member in Shoot