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Searched refs:moving_time (Results 1 – 4 of 4) sorted by relevance

/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/
H A Delevator.c37 moving_time = 0; in reset()
65 if (moving_time > 0) { in press()
90 moving_time += 10; in press()
91 moving_time += 1; in press()
104 if (moving_time <= 0) in heart_beat()
106 moving_time -= 1; in heart_beat()
107 if (moving_time > 0) { in heart_beat()
128 if (moving_time > 0) { in open_door()
180 if (moving_time > 0) in call_elevator()
192 moving_time += 10; in call_elevator()
[all …]
/dports/net/dgd-lpmud/mud/2.4.5/room/
H A Delevator.c37 moving_time = 0; in reset()
65 if (moving_time > 0) { in press()
90 moving_time += 10; in press()
91 moving_time += 1; in press()
104 if (moving_time <= 0) in heart_beat()
106 moving_time -= 1; in heart_beat()
107 if (moving_time > 0) { in heart_beat()
128 if (moving_time > 0) { in open_door()
180 if (moving_time > 0) in call_elevator()
192 moving_time += 10; in call_elevator()
[all …]
/dports/games/highmoon/HighMoon/src/
H A Dshoot.cpp103 moving_time(0), in Shoot()
143 moving_time = MAXSHOOTRUN; in activate()
246 return moving_time > 0; in is_active()
336 moving_time = 0; in hit()
370 return moving_time > 0; in is_active()
461 moving_time = 0; in hit()
503 return moving_time>0; in is_active()
510 moving_time = 0; in reset()
531 if ( moving_time > 0 ) { in move()
588 if ( moving_time > 0 ) { in draw()
[all …]
H A Dshoot.hpp116 int moving_time; member in Shoot