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Searched refs:msDiff (Results 1 – 25 of 91) sorted by relevance

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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ScoreScreen/
H A DScoreScreenProcesses.h21 virtual void VOnUpdate(uint32 msDiff) override;
38 virtual void VOnUpdate(uint32 msDiff) override;
57 virtual void VOnUpdate(uint32 msDiff) override;
74 virtual void VOnUpdate(uint32 msDiff) override;
125 virtual void VOnUpdate(uint32 msDiff) override;
130 Point CalculateUpdatedPosition(uint32 msDiff, const Point& speed, const Point& currentPosition);
133 void UpdateSpawnedScoreItemPositions(uint32 msDiff, const Point& speed);
H A DScoreScreenProcesses.cpp19 void DelayedProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument
21 m_Delay -= msDiff; in VOnUpdate()
43 void ImageSpawnProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument
60 void PlaySoundProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument
78 void FireEventProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument
141 void SpawnScoreRowProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument
180 msDiff, in VOnUpdate()
333 UpdateSpawnedScoreItemPositions(msDiff, spawnedScoreItemSpeed); in VOnUpdate()
336 m_TimeSinceLastSpawnedItem += msDiff; in VOnUpdate()
451 double secondsDiff = (double)msDiff / 1000.0; in CalculateUpdatedPosition()
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H A DEndLevelScoreScreen.h32 virtual void VOnUpdate(uint32 msDiff);
33 virtual void VOnRender(uint32 msDiff);
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/
H A DUserInterface.h20 virtual void VOnUpdate(uint32 msDiff) { OnUpdate(msDiff); } in VOnUpdate() argument
21 virtual void VOnRender(uint32 msDiff) { OnRender(); } in VOnRender() argument
130 virtual void VOnUpdate(uint32 msDiff);
131 virtual void VOnRender(uint32 msDiff);
178 virtual void VOnUpdate(uint32 msDiff);
179 virtual void VOnRender(uint32 msDiff);
263 virtual void VOnUpdate(uint32 msDiff);
264 virtual void VOnRender(uint32 msDiff);
H A DHumanView.h26 virtual void VOnRender(uint32 msDiff);
33 virtual void VOnUpdate(uint32 msDiff);
135 virtual void VRender(uint32 msDiff) = 0;
153 virtual void VOnUpdate(uint32 msDiff) override;
154 virtual void VRender(uint32 msDiff) override;
177 void Update(uint32 msDiff);
215 virtual void VOnUpdate(uint32 msDiff) override;
216 virtual void VRender(uint32 msDiff) override;
H A DMovementController.cpp12 void MovementController::OnUpdate(uint32 msDiff) in OnUpdate() argument
22 moveX += m_Speed * (float)msDiff; in OnUpdate()
30 moveY -= m_Speed * (float)msDiff; in OnUpdate()
H A DHumanView.cpp62 void HumanView::VOnRender(uint32 msDiff) in VOnRender() argument
111 void HumanView::VOnUpdate(uint32 msDiff) in VOnUpdate() argument
113 m_pProcessMgr->UpdateProcesses(msDiff); in VOnUpdate()
115 m_pConsole->OnUpdate(msDiff); in VOnUpdate()
119 element->VOnUpdate(msDiff); in VOnUpdate()
978 m_CurrentTime += msDiff; in VOnUpdate()
1042 VRender(msDiff); in VOnUpdate()
1135 void FadingLine::Update(uint32 msDiff) in Update() argument
1142 m_CurrentTime += msDiff; in Update()
1297 m_CurrentTime += msDiff; in VOnUpdate()
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H A DGameHUD.h27 virtual void VOnRender(uint32 msDiff) override;
28 virtual void VOnUpdate(uint32 msDiff) override;
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/
H A DActorController.cpp41 void ActorController::OnUpdate(uint32 msDiff) in OnUpdate() argument
59 moveX += m_Speed * (float)msDiff; in OnUpdate()
63 moveX -= m_Speed * (float)msDiff; in OnUpdate()
79 moveY -= m_Speed * (float)msDiff; in OnUpdate()
86 moveX += m_Speed * (float)msDiff; in OnUpdate()
90 moveX -= m_Speed * (float)msDiff; in OnUpdate()
106 moveY -= m_Speed * (float)msDiff; in OnUpdate()
H A DClawHumanView.cpp43 void ClawHumanView::VOnUpdate(uint32 msDiff) in VOnUpdate() argument
46 HumanView::VOnUpdate(msDiff); in VOnUpdate()
51 m_pActorController->OnUpdate(msDiff); in VOnUpdate()
55 m_pFreeCameraController->OnUpdate(msDiff); in VOnUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/TriggerComponents/
H A DBossStagerTriggerComponent.cpp83 void BossStagerTriggerComponent::VUpdate(uint32 msDiff) in VUpdate() argument
96 double offsetIncrement = (double)m_CameraSpeed * ((double)msDiff / 1000.0); in VUpdate()
110 m_CurrentDelay -= msDiff; in VUpdate()
118 double offsetIncrement = -1.0 * (double)m_CameraSpeed * ((double)msDiff / 1000.0); in VUpdate()
132 m_CurrentDelay -= msDiff; in VUpdate()
160 double positionIncrement = (double)m_PopupTitleSpeed * ((double)msDiff / 1000.0); in VUpdate()
180 m_CurrentDelay -= msDiff; in VUpdate()
192 m_CurrentDelay -= msDiff; in VUpdate()
203 double positionIncrement = (double)(m_PopupTitleSpeed * 3) * ((double)msDiff / 1000.0); in VUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DPredefinedMoveComponent.cpp60 void PredefinedMoveComponent::VUpdate(uint32 msDiff) in VUpdate() argument
73 m_PredefinedMoves[m_CurrMoveIdx].pixelsPerSecond.x * (double)(msDiff / 1000.0), in VUpdate()
74 m_PredefinedMoves[m_CurrMoveIdx].pixelsPerSecond.y * (double)(msDiff / 1000.0)); in VUpdate()
81 m_CurrMoveTime += msDiff; in VUpdate()
H A DAnimation.cpp185 void Animation::Update(uint32 msDiff) in Update() argument
194 _delay -= msDiff; in Update()
202 msDiff = abs(_delay); in Update()
216 _currentTime += msDiff; in Update()
H A DAreaDamageComponent.cpp103 void AreaDamageComponent::VUpdate(uint32 msDiff) in VUpdate() argument
105 m_ActiveTime += msDiff; in VUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/
H A DEnemyAIStateComponent.h152 virtual void VUpdate(uint32 msDiff) override;
182 virtual void VUpdate(uint32 msDiff) override;
212 virtual void VUpdate(uint32 msDiff) override;
277 virtual void VUpdate(uint32 msDiff) override;
382 virtual void VUpdate(uint32 msDiff) override { }; in VUpdate() argument
524 virtual void VUpdate(uint32 msDiff) override;
567 virtual void VUpdate(uint32 msDiff) override = 0;
610 virtual void VUpdate(uint32 msDiff) override;
638 virtual void VUpdate(uint32 msDiff) override;
666 virtual void VUpdate(uint32 msDiff) override { } in VUpdate() argument
H A DEnemyAIComponent.cpp109 void EnemyAIComponent::VUpdate(uint32 msDiff) in VUpdate() argument
114 Point moveDelta((600 / 900.0 * msDiff), (600 / 900.0f * msDiff)); in VUpdate()
156 m_TimeSinceLastSpeechSound += msDiff; in VUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Process/
H A DPowerupProcess.cpp11 void PowerupProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument
15 m_MsTimeLeft -= msDiff; in VOnUpdate()
H A DProcessMgr.cpp8 uint32_t ProcessMgr::UpdateProcesses(uint32_t msDiff) in UpdateProcesses() argument
29 currentProcess->VOnUpdate(msDiff); in UpdateProcesses()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/
H A DMarrowEncounter.cpp73 void MarrowAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() argument
144 void MarrowParrotAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() argument
241 void MarrowFloorComponent::VUpdate(uint32 msDiff) in VUpdate() argument
H A DMarrowEncounter.h37 virtual void VUpdate(uint32 msDiff) override;
98 virtual void VUpdate(uint32 msDiff) override;
147 virtual void VUpdate(uint32 msDiff) override;
/dports/www/domoticz/domoticz-2020.2/dzVents/runtime/
H A DTime.lua67 local msDiff
69 msDiff = (secs * 1000) - ms + offsetMS
71 if (math.abs(msDiff) < 1000) then
81 if (msDiff == 0) then
83 elseif (msDiff > 0) then
90 math.abs(msDiff),
224 msDiff = -msDiff
262 self['msAgo'] = math.floor(msDiff)
290 local msDiff, secDiff, minDiff, hourDiff, dayDiff, cmp =
300 ms = math.floor(msDiff),
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AuraComponents/
H A DAuraComponent.cpp66 void BaseAuraComponent::VUpdate(uint32 msDiff) in VUpdate() argument
75 m_TimeSinceLastPulse += msDiff; in VUpdate()
95 actorPulse.timeSinceLastPulseMs += msDiff; in VUpdate()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/
H A DActor.cpp64 void Actor::Update(uint32 msDiff) in Update() argument
68 component.second->VUpdate(msDiff); in Update()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/
H A DGabrielEncounter.h61 virtual void VUpdate(uint32 msDiff) override;
123 virtual void VUpdate(uint32 msDiff) override;
154 virtual void VUpdate(uint32 msDiff) override;
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/
H A DInterfaces.h495 virtual void VOnUpdate(const uint32_t msDiff) = 0;
581 virtual void VOnUpdate(uint32_t msDiff) = 0;
592 virtual void VOnRender(uint32_t msDiff) = 0;
599 virtual void VOnUpdate(uint32_t msDiff) = 0;
608 virtual void VOnRender(uint32_t msDiff) = 0;
609 virtual void VOnUpdate(uint32_t msDiff) = 0;

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