/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ScoreScreen/ |
H A D | ScoreScreenProcesses.h | 21 virtual void VOnUpdate(uint32 msDiff) override; 38 virtual void VOnUpdate(uint32 msDiff) override; 57 virtual void VOnUpdate(uint32 msDiff) override; 74 virtual void VOnUpdate(uint32 msDiff) override; 125 virtual void VOnUpdate(uint32 msDiff) override; 130 Point CalculateUpdatedPosition(uint32 msDiff, const Point& speed, const Point& currentPosition); 133 void UpdateSpawnedScoreItemPositions(uint32 msDiff, const Point& speed);
|
H A D | ScoreScreenProcesses.cpp | 19 void DelayedProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument 21 m_Delay -= msDiff; in VOnUpdate() 43 void ImageSpawnProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument 60 void PlaySoundProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument 78 void FireEventProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument 141 void SpawnScoreRowProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument 180 msDiff, in VOnUpdate() 333 UpdateSpawnedScoreItemPositions(msDiff, spawnedScoreItemSpeed); in VOnUpdate() 336 m_TimeSinceLastSpawnedItem += msDiff; in VOnUpdate() 451 double secondsDiff = (double)msDiff / 1000.0; in CalculateUpdatedPosition() [all …]
|
H A D | EndLevelScoreScreen.h | 32 virtual void VOnUpdate(uint32 msDiff); 33 virtual void VOnRender(uint32 msDiff);
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ |
H A D | UserInterface.h | 20 virtual void VOnUpdate(uint32 msDiff) { OnUpdate(msDiff); } in VOnUpdate() argument 21 virtual void VOnRender(uint32 msDiff) { OnRender(); } in VOnRender() argument 130 virtual void VOnUpdate(uint32 msDiff); 131 virtual void VOnRender(uint32 msDiff); 178 virtual void VOnUpdate(uint32 msDiff); 179 virtual void VOnRender(uint32 msDiff); 263 virtual void VOnUpdate(uint32 msDiff); 264 virtual void VOnRender(uint32 msDiff);
|
H A D | HumanView.h | 26 virtual void VOnRender(uint32 msDiff); 33 virtual void VOnUpdate(uint32 msDiff); 135 virtual void VRender(uint32 msDiff) = 0; 153 virtual void VOnUpdate(uint32 msDiff) override; 154 virtual void VRender(uint32 msDiff) override; 177 void Update(uint32 msDiff); 215 virtual void VOnUpdate(uint32 msDiff) override; 216 virtual void VRender(uint32 msDiff) override;
|
H A D | MovementController.cpp | 12 void MovementController::OnUpdate(uint32 msDiff) in OnUpdate() argument 22 moveX += m_Speed * (float)msDiff; in OnUpdate() 30 moveY -= m_Speed * (float)msDiff; in OnUpdate()
|
H A D | HumanView.cpp | 62 void HumanView::VOnRender(uint32 msDiff) in VOnRender() argument 111 void HumanView::VOnUpdate(uint32 msDiff) in VOnUpdate() argument 113 m_pProcessMgr->UpdateProcesses(msDiff); in VOnUpdate() 115 m_pConsole->OnUpdate(msDiff); in VOnUpdate() 119 element->VOnUpdate(msDiff); in VOnUpdate() 978 m_CurrentTime += msDiff; in VOnUpdate() 1042 VRender(msDiff); in VOnUpdate() 1135 void FadingLine::Update(uint32 msDiff) in Update() argument 1142 m_CurrentTime += msDiff; in Update() 1297 m_CurrentTime += msDiff; in VOnUpdate() [all …]
|
H A D | GameHUD.h | 27 virtual void VOnRender(uint32 msDiff) override; 28 virtual void VOnUpdate(uint32 msDiff) override;
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ |
H A D | ActorController.cpp | 41 void ActorController::OnUpdate(uint32 msDiff) in OnUpdate() argument 59 moveX += m_Speed * (float)msDiff; in OnUpdate() 63 moveX -= m_Speed * (float)msDiff; in OnUpdate() 79 moveY -= m_Speed * (float)msDiff; in OnUpdate() 86 moveX += m_Speed * (float)msDiff; in OnUpdate() 90 moveX -= m_Speed * (float)msDiff; in OnUpdate() 106 moveY -= m_Speed * (float)msDiff; in OnUpdate()
|
H A D | ClawHumanView.cpp | 43 void ClawHumanView::VOnUpdate(uint32 msDiff) in VOnUpdate() argument 46 HumanView::VOnUpdate(msDiff); in VOnUpdate() 51 m_pActorController->OnUpdate(msDiff); in VOnUpdate() 55 m_pFreeCameraController->OnUpdate(msDiff); in VOnUpdate()
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/TriggerComponents/ |
H A D | BossStagerTriggerComponent.cpp | 83 void BossStagerTriggerComponent::VUpdate(uint32 msDiff) in VUpdate() argument 96 double offsetIncrement = (double)m_CameraSpeed * ((double)msDiff / 1000.0); in VUpdate() 110 m_CurrentDelay -= msDiff; in VUpdate() 118 double offsetIncrement = -1.0 * (double)m_CameraSpeed * ((double)msDiff / 1000.0); in VUpdate() 132 m_CurrentDelay -= msDiff; in VUpdate() 160 double positionIncrement = (double)m_PopupTitleSpeed * ((double)msDiff / 1000.0); in VUpdate() 180 m_CurrentDelay -= msDiff; in VUpdate() 192 m_CurrentDelay -= msDiff; in VUpdate() 203 double positionIncrement = (double)(m_PopupTitleSpeed * 3) * ((double)msDiff / 1000.0); in VUpdate()
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ |
H A D | PredefinedMoveComponent.cpp | 60 void PredefinedMoveComponent::VUpdate(uint32 msDiff) in VUpdate() argument 73 m_PredefinedMoves[m_CurrMoveIdx].pixelsPerSecond.x * (double)(msDiff / 1000.0), in VUpdate() 74 m_PredefinedMoves[m_CurrMoveIdx].pixelsPerSecond.y * (double)(msDiff / 1000.0)); in VUpdate() 81 m_CurrMoveTime += msDiff; in VUpdate()
|
H A D | Animation.cpp | 185 void Animation::Update(uint32 msDiff) in Update() argument 194 _delay -= msDiff; in Update() 202 msDiff = abs(_delay); in Update() 216 _currentTime += msDiff; in Update()
|
H A D | AreaDamageComponent.cpp | 103 void AreaDamageComponent::VUpdate(uint32 msDiff) in VUpdate() argument 105 m_ActiveTime += msDiff; in VUpdate()
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/ |
H A D | EnemyAIStateComponent.h | 152 virtual void VUpdate(uint32 msDiff) override; 182 virtual void VUpdate(uint32 msDiff) override; 212 virtual void VUpdate(uint32 msDiff) override; 277 virtual void VUpdate(uint32 msDiff) override; 382 virtual void VUpdate(uint32 msDiff) override { }; in VUpdate() argument 524 virtual void VUpdate(uint32 msDiff) override; 567 virtual void VUpdate(uint32 msDiff) override = 0; 610 virtual void VUpdate(uint32 msDiff) override; 638 virtual void VUpdate(uint32 msDiff) override; 666 virtual void VUpdate(uint32 msDiff) override { } in VUpdate() argument
|
H A D | EnemyAIComponent.cpp | 109 void EnemyAIComponent::VUpdate(uint32 msDiff) in VUpdate() argument 114 Point moveDelta((600 / 900.0 * msDiff), (600 / 900.0f * msDiff)); in VUpdate() 156 m_TimeSinceLastSpeechSound += msDiff; in VUpdate()
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Process/ |
H A D | PowerupProcess.cpp | 11 void PowerupProcess::VOnUpdate(uint32 msDiff) in VOnUpdate() argument 15 m_MsTimeLeft -= msDiff; in VOnUpdate()
|
H A D | ProcessMgr.cpp | 8 uint32_t ProcessMgr::UpdateProcesses(uint32_t msDiff) in UpdateProcesses() argument 29 currentProcess->VOnUpdate(msDiff); in UpdateProcesses()
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Marrow/ |
H A D | MarrowEncounter.cpp | 73 void MarrowAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() argument 144 void MarrowParrotAIStateComponent::VUpdate(uint32 msDiff) in VUpdate() argument 241 void MarrowFloorComponent::VUpdate(uint32 msDiff) in VUpdate() argument
|
H A D | MarrowEncounter.h | 37 virtual void VUpdate(uint32 msDiff) override; 98 virtual void VUpdate(uint32 msDiff) override; 147 virtual void VUpdate(uint32 msDiff) override;
|
/dports/www/domoticz/domoticz-2020.2/dzVents/runtime/ |
H A D | Time.lua | 67 local msDiff 69 msDiff = (secs * 1000) - ms + offsetMS 71 if (math.abs(msDiff) < 1000) then 81 if (msDiff == 0) then 83 elseif (msDiff > 0) then 90 math.abs(msDiff), 224 msDiff = -msDiff 262 self['msAgo'] = math.floor(msDiff) 290 local msDiff, secDiff, minDiff, hourDiff, dayDiff, cmp = 300 ms = math.floor(msDiff), [all …]
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/AuraComponents/ |
H A D | AuraComponent.cpp | 66 void BaseAuraComponent::VUpdate(uint32 msDiff) in VUpdate() argument 75 m_TimeSinceLastPulse += msDiff; in VUpdate() 95 actorPulse.timeSinceLastPulseMs += msDiff; in VUpdate()
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/ |
H A D | Actor.cpp | 64 void Actor::Update(uint32 msDiff) in Update() argument 68 component.second->VUpdate(msDiff); in Update()
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/ |
H A D | GabrielEncounter.h | 61 virtual void VUpdate(uint32 msDiff) override; 123 virtual void VUpdate(uint32 msDiff) override; 154 virtual void VUpdate(uint32 msDiff) override;
|
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/ |
H A D | Interfaces.h | 495 virtual void VOnUpdate(const uint32_t msDiff) = 0; 581 virtual void VOnUpdate(uint32_t msDiff) = 0; 592 virtual void VOnRender(uint32_t msDiff) = 0; 599 virtual void VOnUpdate(uint32_t msDiff) = 0; 608 virtual void VOnRender(uint32_t msDiff) = 0; 609 virtual void VOnUpdate(uint32_t msDiff) = 0;
|