Searched refs:ms_till_fire (Results 1 – 5 of 5) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 6151 int ms_till_fire = timestamp_until(sw->next_secondary_fire_stamp[sw->current_secondary_bank]); in render() local 6152 … if ( (ms_till_fire >= 500) && ((wip->fire_wait >= 1 ) || (ms_till_fire > wip->fire_wait*1000)) ) { in render() 6153 …ition[0] + Weapon_sreload_offset_x, name_y, EG_NULL, "%d", (int)std::lround(ms_till_fire/1000.0f)); in render() 7060 int ms_till_fire = timestamp_until(sw->next_secondary_fire_stamp[sw->current_secondary_bank]); in render() local 7061 … if ( (ms_till_fire >= 500) && ((wip->fire_wait >= 1 ) || (ms_till_fire > wip->fire_wait*1000)) ) { in render() 7062 …load_offset_x, position[1] + text_y_offset, EG_NULL, "%d", (int)std::lround(ms_till_fire/1000.0f)); in render()
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H A D | hud.cpp | 1348 int ms_till_fire = timestamp_until(swp->next_secondary_fire_stamp[i]); in hud_maybe_popup_weapons_gauge() local 1349 if ( ms_till_fire >= 1000 ) { in hud_maybe_popup_weapons_gauge()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 6109 int ms_till_fire = timestamp_until(sw->next_secondary_fire_stamp[sw->current_secondary_bank]); in render() local 6110 … if ( (ms_till_fire >= 500) && ((wip->fire_wait >= 1 ) || (ms_till_fire > wip->fire_wait*1000)) ) { in render() 6111 …renderPrintf(position[0] + Weapon_sreload_offset_x, name_y, EG_NULL, "%d", fl2i(ms_till_fire/1000.… in render() 7016 int ms_till_fire = timestamp_until(sw->next_secondary_fire_stamp[sw->current_secondary_bank]); in render() local 7017 … if ( (ms_till_fire >= 500) && ((wip->fire_wait >= 1 ) || (ms_till_fire > wip->fire_wait*1000)) ) { in render() 7018 …+ _sreload_offset_x, position[1] + text_y_offset, EG_NULL, "%d", fl2i(ms_till_fire/1000.0f +0.5f))… in render()
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H A D | hud.cpp | 1370 int ms_till_fire = timestamp_until(swp->next_secondary_fire_stamp[i]); in hud_maybe_popup_weapons_gauge() local 1371 if ( ms_till_fire >= 1000 ) { in hud_maybe_popup_weapons_gauge()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/patches/ |
H A D | colonial_hud.patch | 3142 + int ms_till_fire = timestamp_until(sw->next_secondary_fire_stamp[sw->current_secondary_bank]); 3143 + if ( (ms_till_fire >= 500) && ((wip->fire_wait >= 1 ) || (ms_till_fire > wip->fire_wait*1000))… 3144 …+ _sreload_offset_x, position[1] + text_y_offset, EG_NULL, "%d", fl2i(ms_till_fire/1000.0f +0.5f))…
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