Searched refs:msgWinGame (Results 1 – 5 of 5) sorted by relevance
/dports/games/xblast/xblast-2.10.4/ |
H A D | menu_player.c | 62 static char msgWinGame[MSG_LENGTH]; variable 323 playerMsg.msgWinGame = (0 != msgWinGame[0]) ? msgWinGame : NULL; in ButtonSaveMessages() 353 if (NULL != playerMsg.msgWinGame) { in CreatePlayerMessageMenu() 354 strncpy (msgWinGame, playerMsg.msgWinGame, MSG_LENGTH); in CreatePlayerMessageMenu() 357 msgWinGame[0] = 0; in CreatePlayerMessageMenu() 404 MenuAddString (MSG_LEFT, MSG_TOP + 2 * CELL_H, MSG_WIDTH, "Win Game:", MSG_EDIT, msgWinGame, in CreatePlayerMessageMenu()
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H A D | cfg_player.h | 55 const char *msgWinGame; member
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H A D | dat_rating.c | 150 (table + 9)->value = player.messages.msgWinGame; in CreateCentralInfo()
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H A D | cfg_player.c | 306 StoreMessage (section, atomMsgWinGame, msg->msgWinGame); in StoreAnyPlayerMessages() 342 (void)DB_GetEntryString (section, atomMsgWinGame, &msg->msgWinGame); in RetrieveAnyPlayerMessages()
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H A D | player.c | 791 if (NULL != cfgPlayer->messages.msgWinGame) { in InitPlayerMessages() 792 str->wingame = DupString (cfgPlayer->messages.msgWinGame); in InitPlayerMessages()
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