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Searched refs:msgWinGame (Results 1 – 5 of 5) sorted by relevance

/dports/games/xblast/xblast-2.10.4/
H A Dmenu_player.c62 static char msgWinGame[MSG_LENGTH]; variable
323 playerMsg.msgWinGame = (0 != msgWinGame[0]) ? msgWinGame : NULL; in ButtonSaveMessages()
353 if (NULL != playerMsg.msgWinGame) { in CreatePlayerMessageMenu()
354 strncpy (msgWinGame, playerMsg.msgWinGame, MSG_LENGTH); in CreatePlayerMessageMenu()
357 msgWinGame[0] = 0; in CreatePlayerMessageMenu()
404 MenuAddString (MSG_LEFT, MSG_TOP + 2 * CELL_H, MSG_WIDTH, "Win Game:", MSG_EDIT, msgWinGame, in CreatePlayerMessageMenu()
H A Dcfg_player.h55 const char *msgWinGame; member
H A Ddat_rating.c150 (table + 9)->value = player.messages.msgWinGame; in CreateCentralInfo()
H A Dcfg_player.c306 StoreMessage (section, atomMsgWinGame, msg->msgWinGame); in StoreAnyPlayerMessages()
342 (void)DB_GetEntryString (section, atomMsgWinGame, &msg->msgWinGame); in RetrieveAnyPlayerMessages()
H A Dplayer.c791 if (NULL != cfgPlayer->messages.msgWinGame) { in InitPlayerMessages()
792 str->wingame = DupString (cfgPlayer->messages.msgWinGame); in InitPlayerMessages()